New #NoMansSky Adrift expedition begins today: "Just you the player as a tiny dot lost in the infinite - for the first time players can be truly alone in No Man’s Sky. We think it’s a special feeling."
OMG Hype! Looks like I will be splitting my time between No Man’s Sky and Red Dead Redemption 2 as expeditions are my new favorite thing. I’m glad that I learned about this new Expedition early on, so that I can take my time and enjoy it. Of course, I’d find out about this as I’m in the waiting room. 🤣
I take some small credit for the naming of No Man's Sky's latest expedition, Adrift.
When I was still active in the No Man's Sky community I referred to the pre-Foundation version of the game as Adrift, because it preceded the shift to settler/colonist gameplay that Foundation introduced.
The expeditions in No Man's Sky were the real answer to the community requests for a more dynamic universe, in my opinion.
A compromise between those wanting a universe that changed according to underlying simulation, a difficult task, and those wanting continuations of the game's light storytelling but with more unique missions.
I think it clearly worked for enough people, but it wasn't for me. Too live service, too MMO-esque.
This is for fans of #NoMansSky and #statistics I decided to turn my gameplay into a potential inferential statistics lesson. Nanite farming specifically. This is what I discovered feeding Delicious Vegetable Stew to Cronus in the Nexus. Yes. I repeatedly fed him stew 325 times, and wrote down 168 of those attempts in sequence. Here is the result of that experiment. I should point out that twice in all my attempts I received 329 nanites but that occurred outside these 168 recorded trials.
Hi, I'm Diotima, a tiefling arcanist specializing in defensive magics.
I'm into #TTRPGS, light console gaming (I love #BaldursGate3, #DeadIsland2, and #NoMansSky), privacy advocacy, and being a bit of a salty bish. I've also been known to write stuff.
I'm probably chaotic good and was voted most likely to die doing stupid hero stuff by my class.
Had a pretty quiet weekend, as I tried to stay off my wicked sore knees. Saturday was particularly awful, but they do seem to be ever so slowly getting better. I stayed in bed, took ibuprofen, kept them both iced down and played #NoMansSky on my ROG Ally. It plays very well on the little Z1. Amazing how they have kept the game relevant and getting better, after all these years. It is getting a little grindy, but I should probably push off my start planet and get exploring.
#NoMansSky
I assembled my first new starship - very cool! You can only assemble parts from the same type of ship. There's more than a dozen for each part, but you'll need to find the ships to salvage with that particular type you want. For example, the wing of an Explorer has 31 different varieties if you have disassembled the right ones. Also, the paint colors are very very nice.
I really like No Man's Sky, but I'm not sure the game is designed to be enjoyed the way I keep wanting to enjoy it. I keep wanting to find a nice planet to build up a big base and decorate it and all that neat crap.
I can't do that though, because every planet I find is either toxic AF or Sentinels keep showing up to ruin my day.
I just want a nice place to set up shop! Leave me alone!
I've mostly moved on from No Man's Sky as it was clear what I wanted from the game had drastically diverged from where the developers were taking it, but I still check in on it each update. Not since Atlas Rises or Next has that divergence been made more apparent than with the latest update called Orbital.
Zero problem with starship customization, while the change in station aesthetics and lie about their interiors is disappointing and frustrating.
No Man's Sky's station aesthetics are personal preference, but I honestly think they continue to polish away some of the game's identity with each move to greater detail and fidelity. That's the aesthetic of nearly every big space game for whatever reason.
The lie about the station interiors "now being procedurally generated" suggests they're ashamed of their initial efforts. I made mods for the game, I can tell you those interiors have always been partially generated.
Another detail that disappoints with the No Man's Sky Orbital update is how small of an update it is to the fleet gameplay. It's slightly less of a tacked on idle game now, from the sounds of it, but you're still not being given more active uses of your fleet and direct commands to augment your regular gameplay.
There's a lot of busywork with crafting and trade that fleets could reduce, among other things, and yet...
Continuing the Artemis storyline on No Man's Sky. We're two thirds of the way to completing all the chapters. I'm hoping to get to the last chapter sometime tonight.
I'll be choosing an empty galaxy as the target once we complete the mission. After that, I'll set up a new home base and start exploring the Universe anew from there.
Today on No Man's Sky: I need more money! Money money money!
To advance in the Artemis story line, I need to go to a red star. This is all fine and good but I want to fly in a good starship first. Preferably an S-class fighter. I know where to get one, but I need cash to buy it first. Let's see what we can scrounge up!
Today on No Man's Sky, we take our mans to the sky and blow some stuff up! Take THAT, stupid sky!
Last night off-stream I did some side missions and picked up a Class A Shuttle. It's got a few repairs left but otherwise 100% functional, so I scrapped my old Class B. We're getting closer to be able to afford a Class S Fighter, too!
Today we try to move forward on our story progression. Apollo wants us to hunt down Sentinels!