Wasn't sure I would have time for #Tweettweetjam but here I am, 455 characters in.
I was over budget with monster map collisions (probably wouldn't be now!), so the "solution" was "what if the monsters are eating the level?" Still need to add win/lose conditions.
Come make a game in 500 characters of code with us! We’ve got 37 participants and 16 entries so far! We accept multiple entries too, so if you want to submit a few, go right ahead!
This one was a little rushed after a failure this morning, it's called DIE and it's a puzzle in 500 characters of code. As is customary I will prove this by posting the code in my next toot.
Really messed up todays #TweetTweetJam attempt, accidentally had pico8 in token count mode instead of character count mode. Switched it over and was at like 900. Nightmare.
Going to shelve this one for pruning tomorrow and start something simpler from scratch.
Got a nice game loop now! 10 seeded levels, hiscore saving, basic sound. At 1500 chars of code right now (which is 3x the jam limit), so now it's time to strip things back!
Making progress on this little tile swapper for TweetTweetJam! Need to scale up difficulty whenever you finish a level, then start stripping back characters!
Working on my #TweetTweetJam entry and it's definitely got me thinking how to actually achieve the finer details. No idea whether this'll even fit, but hey - at least I have an idea to work with! 😅 #Pico8
Back in the days of Twitter, @platformalist did Tweet Tweet Jam, a challenge where you would submit games coded with 500 characters or under.
Now I'm here, and he's still hosting it - this year is Tweet Tweet Jam 9, and you have 6 more days to submit your 500 character games: https://itch.io/jam/tweettweetjam-9