I'm running a magic academy #adventure for one of my #dnd parties.
One of them is a lovely, gifted and very, very caring teacher IRL.
This is their reaction to almost everything that's happening in that academy and the absolute lack of ensuring the safety of students at every turn (the reminder they signed a waiver is insufficient).
Are you part of or running a TTRPG campaign? Are you a dungeon master with your own homebrew and party, but you're feeling a little bit stuck? Got some players you just can't figure out how to integrate into your campaign's story? Let me try and help you!
Introducing:
Workshop My Campaign (WMC)
My goal is simple: Help you find ways to make your ca
It features a broken pillar at the center and is set at a dusk/dawn time frame. In my campaign the party followed some suspicious folks and got ambushed by gooey little demons as they were discovered. Luckily, they made it out alive.
I replaced "What do you do?" with "Do you have any questions?" after describing the scene. The results were great and I think I'll make a permanent switch to that or a variation of it.
My main concept is to turn the equipment that your players already have into magic items over time, to lessen the clutter and create a stronger relation between player character and magic item.
Someone tampered with Peachfuzz, the horse of Jonathan the Fair, making his participation in the Annual Rosewood Feast Tourney an uncertainty. The squire has some leads, but the party would have to ask around and possibly even compete in Jonathan's stead to help the people of Brickleburgh
For anyone playing #dnd5e or #dnd on #roll20#vtt that has new players at their table, I made this little color map of the D&D 5e by roll 20 character sheet to help newer players navigate it a little quicker.
The most commonly used areas have a colored box. This way you can easily describe where what is
"Roll for initiative, that's the purple box up in the center"
"Do you know the Goblin language? That should be below the green box somewhere."
I have created a #dnd#dnd5e compatible #crafting system that does not rely on rolltables, is flexible, halfway simple and allows for the greatest amount of creativity from both the dungeon master as well as the player.
I find myself constantly #homebrewing my monsters, honestly. For one a lot of the well known ones don't have this "Whaaaaat?" factor and for another, I have an easier time building encounters that target the weaknesses of my party without having to have intimiate knowledge of hundreds of creatures.
I mainly use "standard" monsters for encounters where I want my party to just mow down a lot and feel very powerful about it.
Please respond by saying what sorts of TTRPG things you're pretty likely to either talk about or respond to if you see them.
This can be a list of games (D&D! Tribe 8! Fate!) or categories (the weirdest of indie stuff! NSR! Anything PBtA!), topics (Worldbuilding! Publishing!), stuff you're making, meta-commentary (The State Of The Industry), and so on.
Then maybe share, and if the replies are building up, check them for new people.
Well, mainly getting it populated, really. #DMAcademy is a subreddit, but reddit is no longer a place I wish to be. There's some lemmy/kbin instances of it, but I think it's a good # to get going.
Generally, the main issues for new DMs are keeping the player characters at the foreground of everything, including the #worldbuilding as well as aligning all the various needs a party might have properly.
Not going to mention the bane of scheduling conflicts