pluralistic, to privacy
@pluralistic@mamot.fr avatar
pluralistic,
@pluralistic@mamot.fr avatar
ward, to gamedev
@ward@easymode.im avatar

Work/life balance is not applicable to creative work imo... but it's dangerous to say that because people will yell at you. Let' talk about this. Exploitation is bad. DO NOT let a corporation abuse you or destroy your time/life. However, don't police how creative people spend their time. We have little control over the creative flow... some days we need to write for 12 hours... or code all night. So, we need to look at things differently. Work/life balance doesn't mean much to someone who is passionate about a project... their work is their life. Those who are driven are somewhat different. We need to encourage breaks, exercise, and regular meals. We need more specifics... and we need to understand that it's OK to work from 3pm to 3am if you want to. This doesn't really apply to corporate work... fuck them. Never do any overtime for that stuff.

I feel like I need to write 5 pages on this so I don't get yelled at, but have a look at this first: This video on work/life balance nails it... it's from Tim Cain (creator of Fallout and key figure behind Bloodlines, Arcanum, etc.)
https://www.youtube.com/watch?v=AaHVCy_EQ0s
#worklifebalance #creativeworkers #gamedev #indiedev #timcain

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