Sure did. It’s really not that hard to understand why Valve would not let someone remake a game that still hovers at around #50th place in Steam’s most played games globally…
Even when development started in summer '79 it took twice as long as Apple expected, not only because they had to get rid of Jobs first. So LISA wasn't launched earlier than 1983 with 1Mb RAM for almost U$D 10K. The project was a $50 million investment for Apple Inc., and kept losses low since it sold almost 5K units annually. After 27 months it was in-house competition that buried the Lisa computers, litterally. In the end it was a zero sum game for Apple, but a huge step for modern graphic user-interfaces and more personal computers.
Glass Half Full - A Celebration Concert With Julianne Wright at The Funhouse at Mr. Smalls in Millvale, PA on February 28th 2020
feat. Jeremy Caywood, Dru Badger, Amy Mmhmm, Tai Chirovsky & Lindsay Dragan and Her Band https://julisongs.com/ #pittsburgh#livemusic#50th#wmm#photography
Glass Half Full - A Celebration Concert With Julianne Wright at The Funhouse at Mr. Smalls in Millvale, PA on February 28th 2020
feat. Jeremy Caywood, Dru Badger, Amy Mmhmm, Tai Chirovsky & Lindsay Dragan and Her Band https://julisongs.com/ #pittsburgh#livemusic#50th#wmm#photography
That Portal 64 demake we liked so much has been kiboshed by Valve: 'They have asked me to take the project down,' creator says (www.pcgamer.com)
Honestly, a bit surprised by this. It wasn't even on Steam. Hopefully switching to an open source SDK will get this back up.