pre,
  1. Install our app! You must install our app on your phone! [RELUCTANTLY INSTALLS APP ON BACKUP PHONE, logs in.]

  2. Redirects to the website to log in with oauth.

  3. Do you want website tracking cookies (NO)

  4. We've emailed you a pass-code, log into your email! (CHECKS EMAIL WITH MUTT, WHICH WON'T DISPLAY TRACKING PIXELS)

  5. App asks for location (DENY)

  6. Popup asking for more spying permissions (DENY)

  7. Bluetooth and location services are required. You must grant permission!

  8. Really really please can we have extra spying data? (NO)

  9. Your have now paired your headset to this phone.

[DELETES APP]

The point of all that is the spying data of course. Could have just asked for my login details in head headset like they did the wifi password.

God I wish any other company in the entire world had bought Oculus.

  1. Updates complete [REMOVE HEADSET WIFI ACCESS]

pre,

The headset is heavier than the Quest1, but more slimline and feels more comfortable on my face. Your face may vary. Controllers feel more wieldy without the big hoops.

Was mostly interested to see how the passthrough has improved since the Quest1. Had big hopes.

But while being in Colour is definitely better, it's still grainy and fairly low-res and warps around where the camera-views join.

The auto-suggest guardian-walls work well, but it feels creepily like Facebook are scanning my entire home. I resisted the temptation to wonder around and scan in the entire flat but the temptation was there. Doing so would have been fun.

The Home interface has virtual hands which kinda resist in that VR way with the haptic buzz and the hand-model not moving right through the interface windows. You drag them around in a more manual way instead of with laser pointers. It's cute but it adds nothing.

So that grainy warpy pass-through doesn't bode well for these AR games they're supposed to have now or soon.

Wonder if I can remember what they're called.

pre,

Actually I've decided these more hands-on and grabby home-interface windows aren't cute, and are instead far worse than moving them with a laser pointer.

If they have to be hands-on, then they have to be within reach, and if they are within reach then they can't be ginormous.

It's easier to read text in this headset, but not actually that much easier, and it feels like it was sharper reading things on a big virtual screen half way across the room than a smaller screen within reach.

Yes I have adjusted the pupil-distance.

The lenses are much better, and there are no Fresnel ring that I can see.

But, there's still this slight hint of radial distortions in the place where the Fresnel lines would be.

The text on a view-screen kinda distorts in a similar way as you move your head around. Even though the actual lines aren't there to distort them.

I did not actually notice the Fresnel thing either way until I just now put it on again to check.

I'm not really that self-aware of my vision normally. I only see the fresnel rings and screen-door if I remember to look for them, otherwise I forget to notice at all.

pre,

Zombie Noir wasn't great. The graphics are cartoony and not well drawn and the pass-through was really pale and washed out.

The little First Encounters demo wasn't pale or washed out so I dunno why that is.

First Encounters was pretty fun, having the little critters all invading my room. Only a two minute demo game really.

I've bought the piano-learning one that should give me VR hints on which keys to press on my piano keyboard.

But that'll have to wait. Battery all gone after about 2 hours and while it'll probably be charged in an hour I gotta go to bed and do a day's work.

pre,

The whole Augmented Reality thing has the issue that I figured it would have: occlusion is awful because it's impossibly hard.

Hold your hand up on front of your face, it disappears behind even the most distant Virtual objects, blowing the illusion and confusing the eyes.

It can barely understand the shape of the walls and couch, it can certainly not track the positions and movements of me and others in the room in order to occlude things that should appear behind them.

#ar #vr #xr

ArtBear,

@pre
Unfortunately real life doesn't come with a z-map channel.

pre,

@ArtBear 😆

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