pux0r3,
@pux0r3@mastodon.gamedev.place avatar

When I first started making games, I used Klik&Play. This let me just drag/drop clipart into a scene and randomly start adding behaviors. So easy in fact that I used to sit at the computer with a friend and just make a game to then play vs. each other.

Part of me wonders why game engines aren’t that easy anymore, and another part of me just wonders if my mind has been broken enough by real software dev that I’m not willing to just make garbage spaghetti code that won’t last beyond the day.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@pux0r3 thats one thing i like about short game jams like ludum dare, the looming end date forces choices and not over-engineering things, and anything cool that comes out of it I can always rip out and re-purpose later. I ALWAYS end up working those weekends though so I tend to not even get the 48 hours, most LDs I get 8-10 hours tops :/ It's rough but kinda exhilarating tossing together a simple game in a few hours like that

pux0r3,
@pux0r3@mastodon.gamedev.place avatar

@raptor85 I suppose I got fast-ish again when I was prototyping (a game in 2-3 work days, usually with specialized hardware). But when I sit down with my 6yo now, we can’t just easily jam a bunch of components together within her attention span (yet). Microsoft MakeCode gets close, but part of what I miss was the giant sprite library.

I do miss game jams though, I’ve been told to please stop (as long as I’m on a partner team) which is a bummer (it would be a huge bummer if I had more free time)

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