terry,
@terry@mastodon.gamedev.place avatar

Ok, thanks all! After my current project wraps up I think I'm going to backup my windows laptop and try single booting Linux Mint for a while, with a virtual machine for making Windows builds of things.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@terry could also use the mingw64 toolchain for making windows builds, that's what I do and just set my ide to execute it using WINE. linux/gcc is a great environment for cross development to practically anything, you can have multiple profiles/configs installed side by side and use environment files to configure more fine-grained variations.

terry,
@terry@mastodon.gamedev.place avatar

@raptor85 I am very curious about this tbh, but it seems like a very deep rabbit hole. Still, I'll probably try it!

raptor85,
@raptor85@mastodon.gamedev.place avatar

@terry oh definitely, i even use it to compile sega genesis roms, lol. Once you figure out how to setup cross compiler toolchains it becomes pretty easy. gcc is designed for it so it's honestly pretty easy, even easier on gentoo because we have a tool called "crossdev" that completely automates it.

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