@grey regardless of the end goal, balancing for the average player instead of the high end outlier is dumb. Gold 2 Timmie won't actually feel the effect of 99% of balance changes aimed at the top 1% anyways
@merchantHelios Timmy will choose whatever option makes him win more, which in the long run results in alot of randomness where success is not related to skill.
@grey@merchantHelios Timmy eats shit against scrub killers because he refuses to learn the basics of counterplay but does not have the execution to pull off the actual dominant strategy. Timmy is absolutely useless for data except for "player retention", and the solution is (for once) making Timmy learn.
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