RCA cables, you mean the red, white, yellow composite cable?. It’s just an analogue signal over that yellow wire (red and white are audio). The ps5 is doing a Full HD digital signal, surely.
Using a hdmi adapter won’t do anything, it’s not an upscaler. But it might introduce input lag.
If you want ps2 to look better, maybe try looking into Retrotink or something like that. I don’t know if it works with ps2 but it might be worth looking at My Life In Gaming videos about it to see how it works.
But for sure you’re not going to get a good signal from a composite cable.
Have a Retrotink 2x and can confirm that it works with the PS2, however the image quality improved dramatically when I switched from composite to component cables (still connected to the Retrotink). Don’t expect any miracles, tho (it’s SD after all).
When I first got the retrotink and finally managed to connect my ps2 again to my TV (still using composite) I was so disappointed that small text was too blurry to read, making games unplayable. That was until the component cables fixed it all.
Reminds me of playing Dead Rising at my friend’s house on a CRT…we could not read the text AT ALL but still played for hours. Wasn’t until a couple months later when he got a new TV that we realized you could upgrade stuff with quests.
Yep. AV (the rectangular connector that kinda looks like HDMI) goes into the ps2, component (green, blue and red) + audio (white and red) go into the retrotink and then HDMI between the retrotink and the TV. That’s the setup I have atm. In my case, my cable doesn’t even have composite (yellow) plug at all, but it shouldn’t be needed.
There’s probably cheaper alternatives to the retrotink 2x pro out there. The retrotink is pretty expensive because it’s a very niche product and a very small operation, almost a mom-and-pop business.
Not sure about your setup but just thought you should remember that the PS2 was primarily designed to be used with CRT TVs and they were blurry as hell. Game designers of that era expected it and even designed their in-game-assets around that e.g. jagged edges in low poly art got blurred into smooth curves.
PC emulators are even adding CRT filters to make games look more true to the intended vision.
Just want to add on clarification that this doesn’t mean “they look bad because everything looked bad back then”, but rather, they were designed to look good^1 on CRT displays because the graphics people were used to working with CRT artifacts, so when different display technologies arrived that didn’t behave the same, the CRT-targeted graphics didn’t look as good as they were meant to.
It basically came down to pixels bleeding into neighboring pixels in a way that created gradients between pixels. So while the pixels themselves were still limited to the ridiculously low resolutions of CRT TVs (which basically didn’t change since broadcast TV was a thing), they could simulate a higher resolution for the shading with those subpixel gradients.
Though note that this “good” is still relative to how good things were able to look at the time. The resolution is still way under what you’re used to today.
Shadow of the Colossus was the first game that gave me feels that I couldn’t articulate. It re-framed my idea of what a game could be, and gently pushed me to think about games as a medium.
I was too young to play it when it came out, but watching my dad play it was the most mind blowing things to me as a kid. I was completely immersed in it then, and its still my favorite game of all time.
Dragon Ball Z Budokai Tenkaichi 3, this game is perfect as a Dragon Ball Z simulator, even for today’s standards, I wanted to mention an exclusive title, but many of the PS2 games have already been ported to other platforms, which speaks very well about the PS2 itself.
It’s my favorite PS2 title because it completely caught me off guard. This was my first music/rhythm focused game and it got me hooked on the genre in the following years (Harmonix made Amplitude a few years before the Guitar Hero wave started).
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