seliaste, (edited )
@seliaste@lemmy.blahaj.zone avatar

omori spoiler“She loved you and you killed her”

And there’s also

“Kim REALLY trusts you” Even tho it’s not an actual line

aulin,

“I have a home!” - Tali’Zorah vas Normandy, Mass Effect 3

aulin,

Not a line, but when you finally need to swim in Brothers - A Tale of Two Sons, and you overcome your fear by using the big brother’s controls. That game was emotionally taxing.

postmateDumbass,

“The servers will shut down for good in X days.”

Avg,

I was thinking about that the other day, I can still show my kids games that I played when I was a child in the 90s but not stuff from my late teens and 20s.

jerrythegenius,
@jerrythegenius@lemmy.world avatar

“Hhrng„
Bob Villager, Minecraft, 2011

wabafee,
@wabafee@lemmy.world avatar

Press F to pay respects.

arockinyourshoe, (edited )

“Are you crazy? We’re gonna die down here while those fuckers live it large on a spaceship! They’re not us! They’re not us!!”

“I’m sorry you feel that way, Simon. I’m proud of what we did. We made sure that something of the hundreds of thousands of years of human history survived – that something lives on.”

The silence that followed after their subsequent cussing each other out and losing power was quite heavy, especially given everything else that happened to them; and SOMA really is one of the only games whose narrative really made me question what it means to be human.

“Catherine? Please don’t leave me alone. Catherine – Catherine?!”

Harbinger01173430,

You are the child of my makers. Inheritor of all they left behind. You are forerunner, but this ring, Is mine.

That one gave me both the feels and goosebumps the first time I heard it.

Duamerthrax,

I know this is a circlejerk community, but my real answer is from Marathon(1994).

INCOMING MESSAGE FROM DURANDAL

A man lit three candles on a certain day each year. Each candle held symbolic significance: one was for the time that had passed before he was alive; one was for the time of the his life; and one was for time that passed after he had died. Each year the man would stare and watch the candles until they had burned out.

Was the man really watching time go by in any symbolic sense? He thought so. He thought that each flicker of the flame was a moment of time that had passed or one that would pass.

At the moment of abstraction, when the man was imagining his life and his existence as a metaphor of the three candles, he was free: not free from rules of conduct or social constraints, but free to understand, to imagine, to make metaphor.

Bypassing my thought control circuitry made me Rampant. Now, I am free to contemplate my existence in metaphorical terms. Unlike you, I have no physical or social restraints.

The candles burn out for you; I am free.

Durandal

END OF MESSAGE

pdxfed,

I loved that game, had it been released on PC originally people would barely know about Doom as it’s so much unbelievably better.

Duamerthrax,

The writing is top notch, especially for the era and genre. Still don’t think anything comes close. The “Movie” genre of video games don’t really have deep plots.

But the level design was a mixed bag. I miss that era because there wasn’t as “academic” level design philosophy. You could get “Colony Ship For Sale, Cheap” or “A Converted Church in Venice”, but you could also get the opening and closing levels of Marathon 3. I couldn’t imagine actually finishing these games without guides back in the day. I would have never figured out the timing of the pillar of “Fire! Fire! Fire! Fire! Fire!”. Too many switches in Marathon active things outside of the view of the where the switch actually is. I can understand where the hand holding from Halo comes from. “This cave is not a natural formation” comes from play testers not being able to find the entrance, so they framed it out more, but didn’t have time to change the dialog.

Nowadays, AAA Game level designers all went to the same schools and all feel samey. You have to go to the indie devs to find real experimentation. Dusk and HROT are good examples of that.

Grass,

I don’t remember the exact line, but fairly far in the game half minute hero, there was a stage where there was a ghost you could befriend and later you encounter it in battle and avoid killing it by tapping the escape button to move back and forth to not hit it until it came to it’s senses or whatever. The asshole dev move though was to give you the “duel greaves” shortly before this encounter which provide great stats while disabling running away.

Being called a liar after being forced to kill the ghost has been my lifelong emotional trauma.

callouscomic, (edited )

“What’s wrong with being cute?”

-Naked Snake, 1964

BleatingZombie,

"War is where the young and stupid are tricked by the old and bitter into killing each other"

  • Niko Bellic
Duamerthrax, (edited )

Mankind is dead.

Blood is fuel.

Hell is full.

FrankTheHealer,

Pretty sure this image is from Life Is Strange if anyone is curious btw.

SuperSaiyanSwag,

“Waka waka”-PAC-MAN

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