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DragonTypeWyvern, in "Golden Axe" by Wolfenoctis

I miss the days of equal opportunity objectification.

Damn you, Conan the Barbarian. Damn you for not appealing to the youths.

Roundcat, in "Golden Axe" by Wolfenoctis
Roundcat avatar

Makes you wish Sega would stop neglecting their other franchises.

leavemealone,

This is the greatest gaming tragedy in my mind as Sega games had huge creativity and didn’t take themselves seriously…

Thankfully, some Independant developers are starting to pick up things where they left it, games like bombrush cyberfunk are incredible… Good thing they gave the license for SOR4 too. I see some games like Dave the diver like one Sega could have developed on Saturn/Dreamcast too with its chill atmosphere and crazy mini games.

mihnt, in Remember Me
mihnt avatar
MentalEdge,
@MentalEdge@sopuli.xyz avatar

Huh. Your comment is empty on Lemmy.

mihnt,
mihnt avatar

It's an uploaded image on kbin comments. I forget those don't always work on other instances.

Does clicking here work?

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Yes. Does this work for you?
https://kbin.social/media/cache/resolve/post_thumb/a3/31/a331c70f6ec42bac67350f3e42c9614c18e3556ee0f47ea57b527d8c3b897b37.gif
Edit: kinda, kbin displays a link but wont embed it.

On Lemmy you embed images in comments by doing this: ![](https://kbin.social/media/cache/resolve/post_thumb/a3/31/a331c70f6ec42bac67350f3e42c9614c18e3556ee0f47ea57b527d8c3b897b37.gif)

mihnt,
mihnt avatar

Same syntax I used in that post. That's the same. Just the images uploaded on kbin are dramatic.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

We’ll that’s just weird. That suggests that it should work, but something about how kbin federates, breaks it.

Muscar, in Princess Tomato in the Salad Kingdom
MentalEdge, in Melinoë from Hades 2 by Guy-Pascal Vallez
@MentalEdge@sopuli.xyz avatar

@gaxix

Absolutely stellar work.

Brunbrun6766, in [Official Art] Kuru Kuru Kururin key art
@Brunbrun6766@lemmy.world avatar

I love the revival this game has had recently. Personally I saw it explode through Arcade Pit on YouTube

arandomthought, in [Official Art] the Legend of Zelda: Twilight Princess Box Art

Man, I remember getting so hyped when I first saw this.

wizardbeard, (edited ) in Vampire Survivors character art
@wizardbeard@lemmy.dbzer0.com avatar

Don’t skimp on spending gold in the powerup menu, and once you start being able to survive until 30 minutes in the base levels, start looking at the unlocks menu for more goals to do to unlock things. Just know that the unlocks menu/list doesn’t cover everything you can unlock.

There’s an absurd amount of content.

Wutchilli, in Lethal Company (by Carlos Ruiz)

Il like the chaotic energy in this one

MentalEdge, in [Official Art] Tomb Raider Box Art
@MentalEdge@sopuli.xyz avatar

I remember the controversy around the first reboot. The trailers had Lara getting banged around by painful injury after painful injury, and there was that one encounter with an islander that everyone immediately assumed was a rape-scene.

They still toned it way down for the next two games… I found the first one morbidly entertaining and went out of my way to find every gruesome way to get Lara killed. The sequels were still fun but I kinda missed that aspect of mistakes leading to unusually brutal game overs.

I think it started the bow and arrow craze that games had there for a while? Still kinda sad she only gets her pistols at the end, and then even the sequels never really have her dual wielding handguns.

Grimm, (edited )

“and there was that one encounter with an islander that everyone immediately assumed was a rape-scene.”

This isn’t an assumption. Here is a video of the scene broken down to every possible consequence.

"When people play Lara, they don’t really project themselves into the character. They’re more like ‘I want to protect her.’ There’s this sort of dynamic of ‘I’m going to this adventure with her and trying to protect her.’ She’s definitely the hero but— you’re kind of like her helper. When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character. The ability to see her as a human is even more enticing to me than the more sexualized version of yesteryear. She literally goes from zero to hero… we’re sort of building her up and just when she gets confident, we break her down again.

In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She’ll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her.

"She is literally turned into a cornered animal. It’s a huge step in her evolution: she’s forced to either fight back or die."

  • Ron Rosenburg, Executive Producer (Source)

I mostly enjoyed the 2013 Tomb Raider series but the first game’s heavy use of questionable camera angles, gore porn, and threat of sexual violence is unignorable. The sheer amount of rape SFMs on PornHub is ample evidence the scene was not mistranslated.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

The controversy was around how this new Lara would go through hell to become the Tomb Raider, and how for a moment there it was assumed that a full-on as-bad-as-it-gets-rape was to be a canonical experience that she has to deal with along with the physical injuries she receives on the island. The encounter is obviously sexual, but nowhere near to the extent the trailer made people think at the time.

When it comes to the brutality, I enjoyed the game because of it. It made me uncomfortable in ways other games didn’t. Art for me is about the how it makes me feel, and playing a game where failure meant death in a way that genuinely made me feel something negative, something that actually made me wince, was different.

In Deus Ex I’ll get Adam killed dozens of times just probing for the best way to clear a room, but in Tomb Raider I much more closely identified with Lara’s desire to survive, and didn’t want to fail except to see each way it could happen, once.

I missed that in the sequels.

Art is about feelings, and I usually roll my eyes at people who consider causing certain responses to be off the table, like disgust or arousal.

I’ll still get behind criticism of any narrative chain that’s in bad taste, such as the idea of severe sexual trauma being a canonical component of Lara becoming the Tomb Raider.

I know in interviews the developer’s spoke about how they wanted to make players feel protective of Lara, and that’s a bit lame. But for me the game succeeded in a different way, in that it made me identify with her very closely.

I don’t really know why there seems to be thing where depending on the gender of the player character, when male they are the player, and when female they are “helped” or “protected” by the player. No, when I play a game, I am that character, who/what they are doesn’t matter.

Maybe that’s why I’m never picking up on the “fanservice” and “camera angels” with characters like Lara and 2B, I’m too busy being the character to be turned on by what is essentially myself in my mind.

Grimm,

I absolutely agree with you. The fetishization in this game was just particularly ick so wanted to point it out.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Was it really that bad?

I don’t really remember it that way. To me it was a uniquely gripping game because it evoked feelings by pushing buttons some would consider distasteful. And it never ended up doing so in a way that would have made the pre-launch controversy warranted, IMO.

By the second half of the game Lara’s deranged rage at the islanders was echoing my own.

Maybe some of the stuff in the game was supposed to please the sadists playing, but as someone who becomes the characters I play as, the unpleasant things that happen to Lara put me even more firmly in her shoes, and the sequels never managed the same.

Grimm,

My first playthrough of it was around when it came out and I didn’t really notice any issues and believed the controversy was blown out of proportion. In a recent playthrough, it became clear this game did not have well-written female characters in mind and it is hard to ignore that the execution of these topics was not in good taste.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Oh yeah no it’s hardly a thoughtful exploration of anything. The entire remake trilogy was a complete disappointment in that regard.

Games with some cool stuff but also glaring flaws that by the third I was quite fed up with. I wanted the new Tomb Raider games to be more better, and they just weren’t. Fun, but not “I’d wear that on a t-shirt”-good the way the Horizons or new GoW games are.

Grimm,

Exactly. It’s a fun romp but I don’t go out of my way to recommend it.

JoShmoe, in [Fan Art] Amaterasu by Yueko

Yueko’s art gallery is impressive. The colors are calm, not so intense. Mostly eye candy artwork but I like their style.

JoShmoe, in Mewtwo by Mikaël Aguirre [Pokemon]

One Winged Angel theme song

wizardbeard, in Alien Storm Sega Genesis Box Art - Lee MacLeod
@wizardbeard@lemmy.dbzer0.com avatar

With that aim, he must have trained on the XCOM gun range.

MacedWindow, in [Official Art] Super Smash Bros. Japanese Box Art
@MacedWindow@lemmy.world avatar

It looks like Dks saying a swear

NakariLexfortaine,

Q-Bert beta DK confirmed.

Kiosade,

I mean… we don’t know that he isn’t!

SuperSynthia, in [Official Art] Super Smash Bros. Japanese Box Art

Man I remember seeing this at my local movie rental place back in the day wondering what the heck it was. Best rental ever

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