Added vintage counter to the game (files.mastodon.social)
Working on a life simulator game with a working title Project Harmonia. Just added vintage counter that my wife made to the game. I think it looks quite nice in Bevy....
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Working on a life simulator game with a working title Project Harmonia. Just added vintage counter that my wife made to the game. I think it looks quite nice in Bevy....
We’ve long wanted a Bevy playground, just like the official Rust one, where you can type in code in the browser and quickly mess around with Bevy. Now, thanks to Liam, you can experience this for yourself!...
List of changes: github.com/bevyengine/bevy/…/v0.13.1...v0.13.2...
Bevy can run on Android phones. But what about GNU/Linux phones?...
List of changes: github.com/bevyengine/bevy/…/v0.13.0...v0.13.1
In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly....
This release is big! We abstracted out all I/O and renet dependency. We will continue to provide first-party integration with renet via bevy_replion_renet....
Glad to see that you can import the model from Blender and the transparency just works. Also the index of refraction table in the Bevy docs was very helpful! All models made by my wife 😅
It’s a high level networking crate for the Bevy game engine....
It’s a high level networking crate for the Bevy game engine....
Improved logic and added visual feedback....
Boolean operations in 3D are quite heavy. But fortunately, each wall can be represented as two 2D planes....
Now walls are separate meshes and take full advantage of ECS, including change detection to rebuild only changed parts....
It was an interesting task and I learned a lot about how meshes are represented internally....
The model made by @YaraGardaria, was posted before in @blender....
It’s a high level networking crate for the Bevy game engine....
To implement object buttons reloading when changing metadata files, I simply added a system that respawns buttons when metadata changes. Complete separate preview system automatically updates the image. So convenient....
Intro to a blog series this person is starting up for constructing features for their game in bevy