maxim,
@maxim@mastodon.gamedev.place avatar

Many sleepless nights and finally, we went through all the stages of creating the functionality of a PlayStation 5 game and all the rounds of bureaucracy. Erra: Exordium release on the May 1. It was the longest journey and experience that can be sold for money 🤣

glukozavr,
@glukozavr@mastodon.gamedev.place avatar

@maxim congratulations! I wanted it for PS so hard, I will buy it again 😁 how was the experience of adapting the game? Did you need to change any controls or UI for consoles?

maxim,
@maxim@mastodon.gamedev.place avatar

@glukozavr many additions and changes, related specifically to the platform API, saving, gamepad, vibration, loading the game from activity and a bunch of other requirements... when you don't know what to do and why it doesn't work, you spend a lot of time looking for a solution that depends on the game engine and ps modules

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