bedirthan,
@bedirthan@dice.camp avatar

You know what's odd?

Optimizers around 5e say that a +1 is about a ~5% increase in success, but that assumes that the range of results is 1-20.

As we know the range of results in the game actually stretches from about 1-40 and the range of difficulties is 5 to 35. Neither of those would be a range of 1 to 20.

So all the arguments about optimization are about a ~2-3% gain.

pawsplay,
@pawsplay@dice.camp avatar

@bedirthan If you need an 19 or higher to succeed, a +1 bonus actually translates to a 25% increase in your chances. The percentage is always higher than 5%.

foolishowl,
@foolishowl@social.coop avatar

@bedirthan What's always seemed odd to me is that I would expect a GM to respond to increasing skill levels with increasing challenge levels. So optimization wouldn't mean a long term increased rate of success, just a narrowing list of competencies as secondary abilities are sacrificed for a primary ability.

bedirthan,
@bedirthan@dice.camp avatar

@foolishowl they just want to play a one-note song for sessions on end forever.

Printdevil,
@Printdevil@dice.camp avatar

@bedirthan @foolishowl Optimisers though are really the same people who weighed out the peanuts on aircraft and decided that 2-3% gain is really worth it "Over an entire career of gaming"

bedirthan,
@bedirthan@dice.camp avatar

@Printdevil @foolishowl '1 less olive saves us money' people

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