press_rouch

@press_rouch@mastodon.green

Coder
Ex-gamedev
Rebel For Life

This profile is from a federated server and may be incomplete. Browse more on the original instance.

press_rouch, to random

Nice to see Brian Eno reading @pluralistic 's Red Team Blues at the start of his new video:
https://youtu.be/U9D2BJ5tv8o

dosnostalgic, to random
@dosnostalgic@mastodon.social avatar

Has anyone made a Birbsite archive offline reader? I realized that at some point I might have to sift through all of my old bullshit to pull out threads and such to rework them into something hopefully a bit more permanent.

press_rouch,

@dosnostalgic @lunarloony
@mcc 's fork handled a 20GB archive, so it might work for you?
https://github.com/mcclure/twitter-archiver/tree/cmdline-only

kevinrothrock, to random

classic

press_rouch,

@kevinrothrock Same as it ever was

CatherineFlick, to random
@CatherineFlick@mastodon.me.uk avatar
press_rouch,

@CatherineFlick Wait, I thought all that "smart" contract stuff was supposed to guarantee creators royalties for each transaction?

<fry_shocked.gif>

djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

Jack Mathews, Lead Engineer on Metroid Prime explaining how the dynamic beam lightning was achieved on GameCube and why it's not on Switch. This is pretty cool as they simply used the GC vertex lighting capabilities for it. https://www.youtube.com/watch?v=0oiIm5Ymu6s #gamedev

press_rouch,

@djlink Jack Mathews was a fount of knowledge on the GameCube dev forums. He pulled off a lot of very cool tricks with that fixed function pipeline.

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