@aras@gob This picture has all the hallmarks of being a nice render: wooden flooring with specular highlights, no one in sight, multiple copies of the same book, giant plant indoors, bright colored fabric sofas, wide FOV, perfectly straight, flat furniture with emissive strips, nice trees outside, etc...
The floor light does have a switch and is probably plugged in, that's a rare nice touch.
Still trying to implement proper transparent bsdf in my raytracer (instead of hard-coding the refraction ray). Multiple sources and implementations use different formulas and neither of them works 😆
Also I have no idea what's happening on the screenshot
@lisyarus Looks like self intersection? Where you need to move the origin of the ray away from the intersection point in the direction of the bounce (so differently for reflection vs refraction).
@lisyarus one significant concern is memory. Will you manage to load the new Sponza scene?
I’ve played with the Moana Island scene, that’s a challenge I’ve not conquered yet (: The best I’ve done so far is untextured with missing instances, and that was still 100GB of memory. Lots of optimizations required.