The RPS editor’s been fired. Hard to see the voice of RPS and Eurogamer surviving, although fingers crossed both won’t just be mashed into IGN with a fork.
Funny how when I was a kid, I always dreamed of working on a games mag. Now, there are almost no paper mags left and the online ones are vanishing at speed.
@craiggrannell Yeah. The days of splendor. Half a dozen new games worth playing a week well within a 10 Euro budget. Now it‘s a wasteland. Having a hard time finding three titles worth writing about in two months. I wouldn’t be so bitter if Apple hadn’t ruined it with a string of decisions increasing service revenue. Fuck the customer in order to satisfy the shareholder.
@craiggrannell Thanks. I read that back in the day. Also still have an iPad 2 for those gems that were wiped out in the appocalypse. Also I had high hopes for GameClub, but they seem to be killed off after the acquisition.
@craiggrannell It was all venture money afaik. Still… very hard to justify the expense in comparison mit Apple arcade, Netflix or let alone GamePass. I take the easy way out again: Apple fucked it up. Fucked up backwards compatibility, fucked up snatching the GameClub-Team. What infuriates me is that they obviously don’t get ‚it’ but claim that they are all ‚gamers at heart‘.
Would quite like to file an article before, I dunno, midnight, but iCloud Drive has other ideas. Currently uploading at something like 100kb/sec.
I may have to bite the bullet, abandon iCloud Drive and return to Dropbox this year. I like the idea of seamlessness with all-Apple, but iCloud Drive is so consistently a bag of buggy, sluggish shite.
Part of getting older for me appears to be fantasising about magic fixes to likely lifelong medical conditions. “Man, it’d be amazing if someone could fix tinnitus!” “I’d really love to be able to eat gluten again.” “It’d be great to be able to see without looking through whatever shit is inside my eyes swimming around.”
@craiggrannell Sucks to dealt those cards. Alas we don’t play with the shabbiest of decks. A lot to be grateful for - e.g. not working in a coalmine but from home. But I feel you - despite all the advancements it‘s not getting better.
Woke up this morning with some exciting new screeching tinnitus tones. I wish there was more medical response for this beyond “mask the sound”. I do that using the excellent White Noise+ at night, and ambient sound had mostly been enough during the day. Not now.
I’m hoping these sounds will fade. (I always have some tones but others can come and go.) If these are new permanent ones: urgh.
Heads up: It appears that promo codes generated in the US can't be redeemed in the EU.
There's a confirmation screen that folks in Europe can't get past after the code is checked. Some marketplace changes, surely.
Everything works fine if you're not in Europe.
It's also likely few developers at Apple are aware of this because they are not in the locked down region. We had no idea until we started hearing from reviewers (for a new product release).
#AppleTV app devs/fans: I’m very shortly writing up a piece on Apple TV apps. The aim is to go beyond broadcaster apps and see what other great apps exist for Apple TV, and that are particularly suited to the platform. This doesn’t have to be new apps – any age will do (as long as they’re maintained). One caveat: this is for a consumer readership.
Anyone know what’s going on with GameClub? It seemed to be frozen in time for ages. Then it was reported that Take-Two bought it, after which point… nothing happened.
I know Eli Hodapp in the past remarked that new releases weren’t moving the needle, hence so few new games arriving. But GameClub is such a weird proposition now to be, having been static for so long.
(Honestly, I wish Apple had eaten it and rolled the games into Apple Arcade.)
@craiggrannell Agree with you on all that. Thing is: PRE-SER-VA-TION. But - as I guess we both agree - Apple does not get games, gaming and cultural significance of games. No matter how many Capcom titles they promote. I mean - Geez - I can shove „Black“ I bought for the original Xbox in my Series X and have a go at it with improved graphics. Even MS get’s it. But Apple just does not understand that with establishing a platform there comes some responsibility,
@craiggrannell IMHO Apple has effectively killed off Non-IAP games on the App Store by the move to Apple Arcade. Bearing in mind the success of Gamepass that move is justifiable. BUT – I will die on that responsibility hill – they don’t take gaming and gamedevs seriously / honor the value they bring to their platform. They suck up Peleton but left GameClub to rot? There’s a stench about it and that also is my explanation of why Netflix manages to reel in gem after gem for their service.
@craiggrannell So true. Would love to read a postmortem of Gameclub by Eli - but I am afraid for legal reasons many of the fruity details would not make it into the final piece for legal reasons. Heck, I‘d write it myself even.
@craiggrannell I remember these silly fights over Apples silly rules vividly. Same as Microsoft not being able (as in being allowed) to publish a proper Gamepass App
“Press the A button and Kirby jumps.” OK. “Press the B button and Kirby INHALES HIS ENEMIES!” Er, what? But that was the twist, with a hero battling baddies by swallowing them and temporarily pilfering their powers. Even back then, Kirby played second fiddle to Mario and has done ever since, but it’s hard to not root for a hero with such a unique method of dispensing with his foes.