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dekirisu, 6 days ago to gamedev 🦕 added castle themed assets 🐢 lighting changes & sky -> fog 🦜 tile map refactor funnily enough - after I've changed sky->fog, the N24h race was red-flagged cause of fog and ended after only 8h. 👀 (all 3d assets are made with #blender3d) #gamedev #rustlang #bevyengine video/mp4
🦕 added castle themed assets 🐢 lighting changes & sky -> fog 🦜 tile map refactor
funnily enough - after I've changed sky->fog, the N24h race was red-flagged cause of fog and ended after only 8h. 👀
(all 3d assets are made with #blender3d) #gamedev #rustlang #bevyengine
video/mp4
dekirisu, 12 days ago to gamedev 🦛 added ground type 'base' 🐔 ground tiles can be gathered 🐊 ..and placed if the tile is 'base' #bevyengine #gamedev #indiegame #rustlang video/mp4
🦛 added ground type 'base' 🐔 ground tiles can be gathered 🐊 ..and placed if the tile is 'base'
#bevyengine #gamedev #indiegame #rustlang
dekirisu, 13 days ago to gamedev 🐍 added items for tile objects 🦊 small plants can be gathered 🐳 ..and placed if the tile is empty #bevyengine #gamedev #indiegame #rustlang video/mp4
🐍 added items for tile objects 🦊 small plants can be gathered 🐳 ..and placed if the tile is empty
dekirisu, 14 days ago to gamedev 🐉 reworked the fireball to be a quick ranged attack 🦊 ..which completes the first combat rotation! #bevyengine #gamedev #indiegame #rustlang video/mp4
🐉 reworked the fireball to be a quick ranged attack 🦊 ..which completes the first combat rotation!
dekirisu, 15 days ago to random 🐦 added a gap creating attack #bevyengine #screenshotsaturday #indiegame video/mp4
🐦 added a gap creating attack
#bevyengine #screenshotsaturday #indiegame
dekirisu, 16 days ago to gamedev 🦜 added a gap closing attack 🤏 another small step towards a combat system The attack is lacking some VFX to feel better, but future-me will figure something out! 👀 #bevyengine #gamedev #indiegame #rustlang video/mp4
🦜 added a gap closing attack 🤏 another small step towards a combat system
The attack is lacking some VFX to feel better, but future-me will figure something out! 👀
dekirisu, 17 days ago to gamedev 🦀 added target locking 🐪 ..to a nearby enemy on key press 🐧 most attacks will be directed towards it #bevyengine #gamedev #indiegame #rustlang video/mp4
🦀 added target locking 🐪 ..to a nearby enemy on key press 🐧 most attacks will be directed towards it
dekirisu, 18 days ago to gamedev 🐘 bonk things with a small hammer! #bevyengine #gamedev #indiegame #rustlang video/mp4
🐘 bonk things with a small hammer!
dekirisu, 19 days ago to gamedev 🦄 many visual tweaks 🦊 slight character base rework 🐼 'emote' animations: wave left & right 🐹 ..which also work while running 🐍 this means a slight 'art direction' change #bevyengine #gamedev #indiegame #rustlang video/mp4
🦄 many visual tweaks 🦊 slight character base rework 🐼 'emote' animations: wave left & right 🐹 ..which also work while running
🐍 this means a slight 'art direction' change
dekirisu, 21 days ago to rust 🐺 added simple tooltips, showing name and item type #bevyengine #rustlang #gamedev #indiegame video/mp4
🐺 added simple tooltips, showing name and item type
#bevyengine #rustlang #gamedev #indiegame
dekirisu, 22 days ago to rust 🐍 added item stacks up to 256 🐇 right now, only ground item can stack #bevyengine #rustlang #screenshotsaturday video/mp4
🐍 added item stacks up to 256 🐇 right now, only ground item can stack
#bevyengine #rustlang #screenshotsaturday
dekirisu, 23 days ago to rust 🦌 added item type 'ground' 🐸 ..which modifies the ground in front of the player (infinite uses, until I implement item stacks) 🐢 #bevyengine #rustlang #gamedev #indiegame video/mp4
🦌 added item type 'ground' 🐸 ..which modifies the ground in front of the player
(infinite uses, until I implement item stacks) 🐢
dekirisu, 24 days ago to rust 🦉 added an action bar, placed items can be used via number keys 🦊 added item type 'spell' (no individual cooldowns yet) 🦐 made spell items out of the dash and past projectile attacks #bevyengine #rustlang #gamedev #indiegame video/mp4
🦉 added an action bar, placed items can be used via number keys 🦊 added item type 'spell' (no individual cooldowns yet) 🦐 made spell items out of the dash and past projectile attacks
dekirisu, 25 days ago to rust 🦊 chests can be modified simultaneously (duplicating/losing items due to parallel access is impossibru) #bevyengine #rustlang #gamedev #indiegame video/mp4
🦊 chests can be modified simultaneously
(duplicating/losing items due to parallel access is impossibru)
dekirisu, 26 days ago to rust 🦊 added a chest with items, which show on proximity 🐔 ..items can be moved freely between slots #bevyengine #rustlang #gamedev #indiegame video/mp4
🦊 added a chest with items, which show on proximity 🐔 ..items can be moved freely between slots