BartWronski,
@BartWronski@mastodon.gamedev.place avatar

@bitinn This screenshotted excerpt is terrifying. "Some folks don't understand PBR and creating correct assets where diffuse is more saturated to compensate for specular, so we bias a supposedly natural tonemapper so that incorrectly authored assets display better, while hurting any asset that is scanned or authored correctly". :(

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