BartWronski,
@BartWronski@mastodon.gamedev.place avatar

@wadeb @mtothevizzah @iralmeida @aras @demofox doing it with vertices is also probably doable today with all the advances in differentiable rasterization, it got fast! This latest branch in particular should be of interest: https://github.com/NVlabs/nvdiffrec/tree/slang not just rewritten in Slang, super fast and clean, but also includes many advances like: https://research.nvidia.com/publication/2023-08_flexible-isosurface-extraction-gradient-based-mesh-optimization

And for Maine, definitely want to come back. Just need to decide when, and train vs road trip vs flying. :)

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