BartWronski,
@BartWronski@mastodon.gamedev.place avatar

@wadeb @mtothevizzah @iralmeida @aras @demofox 1. there was a paper from my colleagues that does that for both meshes and materials: https://research.nvidia.com/publication/2021-04_appearance-driven-automatic-3d-model-simplification but back then was arguably way too slow. 2. We wrote an article to the new GPU Zen about exactly that for materials :) and it's IMO practical and fast. Uses Slang.D, so no need to rewrite BRDFs in a different language. Should be out in a few weeks, but if you're curious, I'll ask around if I can share a preprint

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