protowlf, Does anyone have insight on working with blendshapes in a production pipeline? In any program, Blender/Maya/3ds/etc.
Topology will inevitably change over the course of a production, are there ways to make sure you don't redo tons of blendshape work? What if you want to transfer hundreds of blendshapes to a new character, but the topology isn't an exact match?
Blender unfortunately seems particularly limited, but maybe there's a plugin I'm unaware of?