protowlf,

Does anyone have insight on working with blendshapes in a production pipeline? In any program, Blender/Maya/3ds/etc.

Topology will inevitably change over the course of a production, are there ways to make sure you don't redo tons of blendshape work? What if you want to transfer hundreds of blendshapes to a new character, but the topology isn't an exact match?

Blender unfortunately seems particularly limited, but maybe there's a plugin I'm unaware of?

#gameart #3dart

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