nathanhoad,
@nathanhoad@mastodon.social avatar

I'm happy to announce my game:

🐱 Bravest Coconut ⚔
You're a little cat on a big adventure!

RTs very much appreciated 💜

Wishlist now on Steam:
https://store.steampowered.com/app/2913190/Bravest_Coconut

Announcement teaser for a game called Bravest Coconut. Wishlist now on Steam.

zersiax,
@zersiax@cupoftea.social avatar

@nathanhoad Sounds good. Was #accessibility considered?

nathanhoad,
@nathanhoad@mastodon.social avatar

@zersiax I'll be adding a bunch of accessibility options to the game as I build it 👍

zersiax,
@zersiax@cupoftea.social avatar

@nathanhoad excellent :) Do keep in mind that for a lot of these, things like game engine choice, code architecture etc. can really help or hinder you there. We generally recommend to keep these things in mind from as early as hoomanly possible. e.g., interfacing with screen readers is either easy orh ard depending on programming language, text is easier to work with than images of text, etc.
Happy to chat some time if you like. Disclaimer: FUlly blind gamer/streamer with a developer background

nathanhoad,
@nathanhoad@mastodon.social avatar

@zersiax I use Godot and it looks like there's an active (but still draft) PR on GitHub to add full screen reader support for any components with text. Hopefully that gets merged soon.

zersiax,
@zersiax@cupoftea.social avatar

@nathanhoad that's been sitting there for a while and nobody I know has any clue what the holdup is :) but yeah once that's in text should be handled. Soundstage can help a lot with combat, and something for navigation would have to be devised but I think thats doable

nathanhoad,
@nathanhoad@mastodon.social avatar

@zersiax what's the best example game you've come across for navigation assistance?

zersiax,
@zersiax@cupoftea.social avatar

@nathanhoad tough one. A Few Examples:

  • Brok the investigator: directional audio cues you walk towards (center sound in stereo field and go forward), + a system where you can navigate through "hotspots" (mostly interactibles) on the screen to autowalk/teleport to.
  • Hades: A mod adds ability to teleport to interactibles in the current room.
  • WoW Classic: a mod adds a system of routes made out of audio beacons that, when followed accurately, can guide a player from one location to the next.
  • The Last of Us: A system that turns the player in the right direction (right being either the next quest objective or an item nearby) when a button is pressed. Idea is to do this regularly to keep on track. Also an audible ping that "bounces off" items (doors, enemies) in order to "aim" the nav assist.
  • Stardew: mod adds ability to retrieve your own x/y coords and get a list of important locations/people and their coords. either walk there yourself or have it autowalk
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