SirLich,
@SirLich@mastodon.gamedev.place avatar

How do you do visuals for component based systems in ?

I've been having a lot of success putting behavior into components, usually with a minimal 'ai' at the root holding everything together.

Visuals seem a bit finicky though. I'm talking about things like damage particles, death effects, on-hover effects, animations, etc.

Any strategies for minimizing duplication of effort when doing visuals for component based entities?

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