macreeg, to gamedev German

Back in 2012… another early preview sequence of my #shmup prototype with multi-layer scrolling and “borrowed” test graphics from the #apydia game…

#glbasic #gamedevelopment #gamedev #gamedesign #gameconsole #retrogames #retrogaming #vintagecomputer #vintagecomputing #commodore64 #commodoregames #handheld #videogames #amiga #indiedev

video/mp4

macreeg, to gamedev German

Back in 2012… eine frühe Preview eines #shmups mit Mehrebenen-Scrolling und testweise „ausgeliehenen“ Grafiken aus dem Spiel #apydia

#glbasic #gamedevelopment #gamedev #gamedesign #gameconsole #retrogames #retrogaming #vintagecomputer #vintagecomputing #commodore64 #commodoregames #handheld #videogames #amiga #indiedev

video/mp4

dotjrich, to random
inkican, to random
@inkican@mastodon.social avatar
guidobibra, to retrocomputing
@guidobibra@mastodon.social avatar

It took about five years for a sequel to appear, but when Civilization II appeared in 1996 it was astonishing. It was preceded by the quite good Colonization in 1994, but for the first time, the map was shown in an isometric view and the game was shipped on a CD-ROM with lots of early multimedia. It was a worthy upgrade, but in retrospect just a stepping stone to much more. #retrocomputing #vintage #vintagecomputer #retrogaming #commodore #amiga #civilization #civ2 #sidmeier

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