If my MagicaCSG modeling posts have attracted your interest in the SDF modeling method, you might like to have a look at Womp, a free online SDF editor (with a "Pro" subscription option).
I've just played with it for a few minutes, and you can export your scene as an OBJ file, complete with textures for recreating the Womp materials in Blender, as you can see in the screenshot.
I think it's amazing how you can get from nothing to a fully parametric #STL of a toy screwdriver in eight lines of #Python code with #sdfCAD.
If I had tried the same in a graphical #CAD software, it'd probably taken me ages. Also, none of the buttery smooth curves the #sdf - based approach makes so easy.
Also, while in the few hours I used graphical #CAD software (#FreeCAD, #SolveSpace) I encountered numerous situations where an operation would just straight-down not work for no apparent reason (error messages, broken geometry, weird surfaces all over the place, even segfaults), I have yet to run into one in #sdfCAD. Under the hood, it's just a scalar field in 3d space. Made by math. The marching cubes (or potentiall other algorithms in the future) turns this into a rock-solid triangle mesh. 💪
Wow, #Shapely (a powerful Python library for 2D shape manipulation) really doesn't want you to give it SVGs, does it? 🙄 It reads WKT and GeoJSON and apparently converting SVG to either of those is nothing there are many #Python tools for apparently...
With Shapely, I can probably add SVG/2D shape import to #sdfCAD - a feature that's sorely missing (along with 3D object import, yes...).