gamingonlinux, to crusaderkings
@gamingonlinux@mastodon.social avatar
gamingonlinux, to random
@gamingonlinux@mastodon.social avatar
Endark,
@Endark@mastodon.social avatar

@gamingonlinux
It's completely anecdotal, I know, but:
Last time I tried playing Stanley Parable, the 'native' Linux version just did not run for me.
Running the windows version using Proton, it ran flawlessly.
Basically, Proton is great, not sure why people have issues with "oh but it's not native so bla bla"

sirmikester,
@sirmikester@mastodon.social avatar
itnewsbot, to news
@itnewsbot@schleuss.online avatar

Crusader Kings III Chapter 3 is bringing the Black Death to gaming - When a grand strategy game gets it right the potential to pour in hundreds and hun... - https://readwrite.com/crusader-kings-iii-chapter-3-is-bringing-the-black-death-to-gaming/

jehansanspour, to paradox French
@jehansanspour@piaille.fr avatar

Tiens, le conseiller "Actions et comptes publics" de Gabriel Attal a travaillé chez Paradox Interactive entre ses 18 et 21 ans (et il est en couple avec la cheffe du service politique du monde accessoirement)(au passage, ce genre de parcours sinueux m'impressionne BEAUCOUP plus que celui d'Attal, même si je ne peux m'empêcher de ressentir un certain mépris pour des gens qui donnent autant à leur carrière)(poke @Erdrokan pour #Paradox #ParadoxInteractive) https://fr.wikipedia.org/wiki/Rayan_Nezzar

popolechien,
@popolechien@wikis.world avatar

@Erdrokan @jehansanspour Je pense que tu confonds solution facile avec unique solution

Erdrokan,
@Erdrokan@framapiaf.org avatar

@popolechien @jehansanspour solution facile (encore que) et quasi universelle quel que soit le problème.
(J'ajoute la Local Autonomy aussi)

gamingonlinux, to PCGaming
@gamingonlinux@mastodon.social avatar
itnewsbot, to citiesskylines
@itnewsbot@schleuss.online avatar

An Interview with Cities: Skylines 2 developer’s CEO, Mariina Hallikainen - Enlarge / Colossal Order CEO Mariina Hallikainen, from the company's "W... - https://arstechnica.com/?p=1991684 #paradoxinteractive #cities:skylines2 #citiesskylines #simulationgame #colossalorder #city-builder #gaming

itnewsbot, to citiesskylines
@itnewsbot@schleuss.online avatar

Cities: Skylines 2’s troubled launch, and why simulation games are freaking hard - Enlarge (credit: Paradox Interactive)

The worst thing about Ci... - https://arstechnica.com/?p=1984342 :skylines2

o76923, to paradox
@o76923@kitty.social avatar

One thing that I appreciate about #CitiesSkylines2 is that they will pay anyone to make content about it with few restrictions.

For example, Spiffing Brit absolutely tore the game to shreds in a long Twitter thread about it. He condemned the loss of features, poor controls, breaking bugs, and especially the absurd hardware requirements. He called it a stain on the beloved franchise pushed out before it was ready by people who don't understand what made it great. He even explicitly says not to buy it (until they fix it at least).

Yet #ParadoxInteractive didn't muzzle him with rules preventing that as a condition of getting a pre-release copy. I don't think he's in the slightest jeopardy of having future games published by #Paradox not going to him first. It's refreshing to see that in the video games industry.

kwsapphire,

@o76923

Makes sense. My guess though, is that Skylines 2 can really only "succeed" if there's a large market available. I know there are some games that are supported by "Whales" to some extent, but I don't think that's gonna work here. If the game is unplayable for 90%+ of gamers, I don't see how they make their investment cost back, or keep the studio running.

o76923,
@o76923@kitty.social avatar

@kwsapphire

I don't know any industry insider stuff but to hazard a guess, their development budget ran out before they were done optimizing it and needed an influx of cash from pre-sales to continue developing fixes and optimizations for it. It's a franchise that I'm sure has a multi-year contract with their publisher for expansions and mods since those were such huge parts of the success of the first game. They probably calculated that launching now with fixes later was the better plan since a decent chunk of the fan base won't play it for 6 months to a couple of years anyway when the mods, expansions, and bug fixes catch up.

AAKL, to random
@AAKL@noc.social avatar
zoku88, to Anime

Since I recently moved here, this is my #introduction

I'm a CPU engineer by trade in the SF Bay Area.

I've loved #anime since I was a little kid like 30 years ago. My first was probably #DragonBallZ on toonami.

I'm also into #videogames (typical Japanese/Japanese-inspired ones and #ParadoxInteractive strategy).

I like #opensource and software freedom as a whole (I run #linux ).

You'll also notice #computerhardware posts, especially since I'm looking to upgrade my CPU and mobo soon!

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