@gamingonlinux
It's completely anecdotal, I know, but:
Last time I tried playing Stanley Parable, the 'native' Linux version just did not run for me.
Running the windows version using Proton, it ran flawlessly.
Basically, Proton is great, not sure why people have issues with "oh but it's not native so bla bla"
Tiens, le conseiller "Actions et comptes publics" de Gabriel Attal a travaillé chez Paradox Interactive entre ses 18 et 21 ans (et il est en couple avec la cheffe du service politique du monde accessoirement)(au passage, ce genre de parcours sinueux m'impressionne BEAUCOUP plus que celui d'Attal, même si je ne peux m'empêcher de ressentir un certain mépris pour des gens qui donnent autant à leur carrière)(poke @Erdrokan pour #Paradox#ParadoxInteractive) https://fr.wikipedia.org/wiki/Rayan_Nezzar
One thing that I appreciate about #CitiesSkylines2 is that they will pay anyone to make content about it with few restrictions.
For example, Spiffing Brit absolutely tore the game to shreds in a long Twitter thread about it. He condemned the loss of features, poor controls, breaking bugs, and especially the absurd hardware requirements. He called it a stain on the beloved franchise pushed out before it was ready by people who don't understand what made it great. He even explicitly says not to buy it (until they fix it at least).
Yet #ParadoxInteractive didn't muzzle him with rules preventing that as a condition of getting a pre-release copy. I don't think he's in the slightest jeopardy of having future games published by #Paradox not going to him first. It's refreshing to see that in the video games industry.
Makes sense. My guess though, is that Skylines 2 can really only "succeed" if there's a large market available. I know there are some games that are supported by "Whales" to some extent, but I don't think that's gonna work here. If the game is unplayable for 90%+ of gamers, I don't see how they make their investment cost back, or keep the studio running.
I don't know any industry insider stuff but to hazard a guess, their development budget ran out before they were done optimizing it and needed an influx of cash from pre-sales to continue developing fixes and optimizations for it. It's a franchise that I'm sure has a multi-year contract with their publisher for expansions and mods since those were such huge parts of the success of the first game. They probably calculated that launching now with fixes later was the better plan since a decent chunk of the fan base won't play it for 6 months to a couple of years anyway when the mods, expansions, and bug fixes catch up.