Venat0r,

It’s especially annoying when they completely ignore no right/left turn signs, but I guess that is quite realistic. There needs to be a way to dispatch a traffic cop to an intersection to stop people doing that 😂

Geek_King,

Yeah, I struggle with this too, certain routes are popular and get used constantly causing huge traffic jams. I try to provide alternative routes but they don’t care. I also don’t understand how you’re supposed to make highway on and off ramps, because instead of traffic on the on-ramp just merge into traffic, the high way comes to a stop to let the on-ramp cars in. This is about Cities: Skylines 2 btw.

SecurityPro,
@SecurityPro@lemmy.ml avatar

The original has the same issues.

Geek_King,

My issue in the first one was dead bodies, dead bodies every where, what? there’s 50 crematories? Too bad, this skyscraper is LOUSY with uncollected bodies!

bigredgiraffe,

So this took me a while but you can actually put down a single lane highway “on the edge” of the larger highway to create a merge lane, or drag your entrance ramp at the correct angle further along the road when you are placing it.

I have also noticed that CS2 seems to respect Roadway Heirarchy more than CS1, if you haven’t you should watch this video and really his whole channel is great, it has made me better at CS and even understand actual cities and finding my way around better hah!

Geek_King,

That’s good to know! I thought there must be a way to do it, because other wise the makers had failed hard. Thanks for the video, I bet it’ll clear up a lot of the other issues I’m having with traffic! One thing I always struggled with is road size. If you start with small roads, they can congested, if you start with medium roads, they work better, but residential complains of noise all the time.

I’m glad they have the upgrade option, but it’s tough to use when you have placed facilities like clinics or fire stations. I wish it could just bump the facility back to the new width of the upgraded road where room is available. Having to manually move every service building isn’t great.

bigredgiraffe,

Yeah that is so annoying! I try to build all of my clinics and stuff on one side of the street or a side street because of that …which as I typed that out is how the real world works I guess so maybe it’s making me plan better hah.

Geek_King,

Oh! If I build services on the same side, the road upgrade tool will work?

bigredgiraffe,

Yeah when you upgrade it you can then shift the road in one direction which will destroy everything on one side and expand the road only in one direction. From what I can tell you get 3 options when replacing a road depending on where your mouse is, same centerline and then shifting only one way or the other. It can cause lane shifts sometimes so it’s not full proof and definitely finicky but it does work.

For what it’s worth, I have started to just use a dedicated side street that lets me rotate the building 90 and then leave one zoning square past the building to the main road if I am probably going to be expanding later and I leave it as an uncontrolled intersection without crosswalks usually to not cause traffic problems.

Geek_King,

Ok great, I noticed the little wiggle room they give you to upgraded, but it didn’t occur to me I could use it to nudge around a service building! I’ll give that a try. I think the best approach for me is to make large roads for arteries, and branch into smaller roads into residential zones. So that upgrading tool will help in some of my cities now! In my current city the smallest road I’ve used was Medium, so people already hate the noise, and I’m not sure if the upgrade tool can downgrade, suppose I’ll test it.

bigredgiraffe,

It does! My only complaint is you can’t use it on the same road which would be handy once in a while when an upgrade wiggles the wrong way hah!

I haven’t made any huge cities yet but I feel like I can get much further along with the regular roads and one or two medium size collectors leading to the highway than I could in CS1 for what that’s worth too.

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