starcitizen

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

QuadratureSurfer, in Inside Star Citizen: Ironclad is Rad
@QuadratureSurfer@lemmy.world avatar

There’s also a special reveal at the end (link to timestamp): www.youtube.com/watch?v=j9d8GXMtHOs&t=900s

QuadratureSurfer, in Inside Star Citizen: Ironclad is Rad
@QuadratureSurfer@lemmy.world avatar

As an Org mate dubbed it, “the Fatterpillar”.

QuadratureSurfer, (edited ) in New player, grabbed flight sticks because I'm impulsive
@QuadratureSurfer@lemmy.world avatar

For guides to get better at combat, don’t look at anything older than a month or two. The latest update has made some major changes to the combat mechanics. (And in general for this game, older guides for anything get outdated quickly).

If you want to get better at ship combat, check out the videos from Avenger_One. He does a ton of research into ship combat in the game and has put out a lot of useful guides: www.youtube.com/watch?v=FfS0VRkxI24

And if you really want to get into it, checkout his Foundations course here: www.youtube.com/playlist?list=PL6PTNBCeyrc8LvzCed…

As far as landing in hangars, there’s a proximity assist setting that’s enabled by default to allow you to easily make minor adjustments as you’re landing your ship in a hangar. The problem with this setting is that it drastically cuts the power to your thrusters while you’re going into a hangar, so if you already have a lot of momentum… you’re not stopping until your ship has become a pancake.

If you mean ping the hangars as in asking the ATC for a landing pad, you can do that in any of your ship’s displays, just go to menu and then look for Comms. You can also open up your mobiglass, go to chat (F11 takes you straight there) then look for the ATC and click the button to call them.
Most pilots just use the Alt+N keybind (tap, don’t hold!) to quickly request takeoff/landing.

Taiatari, in New player, grabbed flight sticks because I'm impulsive

Don’t fuss about resources, many players (myself included) are happy to take a new guy on for missions and are often looking for crew members.

You can ask in chat if someone has a specific ship that they are willing to call for you or if someone does a specific gameplay loop and is in need of a pair of hands. For example miners often look for ppl. be it as miner or scout.

I am deeply in love with Orision and thus recommend the crusader system security forces as a good starting point. A couple of missions and you should be able to do the ‘liberation / defend’ missions on the planet where you fly to them living platforms to stop a raid on Orision. There a bunch of boxes with food and drinks if you don’t like buying that and you can take the npcs weapons and armor. Each mission is also decent pay imo.

I can’t offer much advice in terms of using the sticks. Better in combat, tbh do a bunch of bounty hunter missions and just go blow (npc) ships up. Alternatively join events like jump town. There is always some form of pvp going on that trains you.

DeepThought42, in New player, grabbed flight sticks because I'm impulsive

Welcome to the Verse! I can’t give you much advice regarding how to secure your sticks considering that I’ve been flying with unmounted sticks in SC for over a decade now. That said, I can tell you that playing AC repetitively will burn out your hands and wrists much quicker than in the Persistent Universe (PU) given the much more repetitive nature of the AC maps. If you are like me then you will likely spend a lot more time in the PU doing other things than ship combat, like simply traveling between POIs as well as FPS combat, mining, salvaging, looting, etc. I do ship combat to be sure, but when it’s interspersed with other things then I find it less taxing on my hands and wrists.

I’d also encourage you to go ahead and jump into the PU and not worry too much about losing resources as this is still very much an Alpha game and it’s very likely that your character will be reset in the PU with the next major update anyway. You can always buddy up with someone experienced in the PU by asking in chat or utilize the Guide System to locate one of the many, helpful volunteer guides. I would also recommend doing the tutorial if you haven’t already, but if you didn’t do it initially I don’t think it will give you the option again until after the next wipe.

The only tips I can give regarding combat is first to practice and second to make sure you are never flying in a straight line while in combat. Combat has changed in 3.23 with the introduction of Master Modes, so many of the resources I might suggested for reading/viewing are a bit out of date. Still, you might want to check out the Legacy Instructional Series. Again, some of the information is a bit dated in regards to the mechanics of things, but the core concepts they put forth for combat training still largely hold. There are also a number of resources listed on the official “Learn How to Play”(robertsspaceindustries.com/playstarcitizen) page on the RSI website, which you might want to check out.

As for requesting a hangar, that can be done either using the comm’s MFD in your ship, the comms app in your Mobi (port ATC is listed under Friends), or by mapping the request landing keybind (it may be already bound to hold N, but I can’t say for sure right now as I have a custom mapping for that action [backslash]). The mapping can be found in the Options menu by clicking “KEYBINDINGS” -> “ADVANCED CONTROLS CUSTOMIZATIONS” -> “Flight Movements” -> “Request Landing”.

Again, welcome to the verse and I sincerely hope you enjoy your experience.

Jax,

Thank you very much for your response!

I’ll give the resources you’ve provided a better look tomorrow when I’m not so tired.

How friendly are people in this game? Is it actually common to receive help from other players like that? I know I’ve seen some players doing things like stowing away and robbing players, is that something that I need to worry about?

I believe I did go through a portion of the tutorial, but it seemed like it got bugged when it pointed me towards leaving the city. Apparently flying into orbit isn’t enough, and I couldn’t really figure out how to trigger the next part of the tutorial. That was when I got my ship impounded, as I’d given up to go to bed and rushed into a hangar after spamming the hangar request (I think you’re correct about it being bound to N, I’m still learning keybinds so it’s kind of overwhelming and I’m not sure I can trust my memory without looking in game).

I didn’t realize that the game wiped, that does make me feel a bit better about losing resources. I know this game has had a very long development cycle, how often are major updates/wipes?

Sorry to blast you with even more questions, I do appreciate the direction you’ve already pointed me in. Thank you again!

DeepThought42,

How friendly are people in this game?

It’s a mixed bag, but most are reasonably friendly or at least not outright hostile.

Is it actually common to receive help from other players like that?

Depends on the request, but I’d say it’s reasonably common.

I know I’ve seen some players doing things like stowing away and robbing players, is that something that I need to worry about?

Yes. Just take reasonable precautions and you should be OK. There will always be the potential to be ganked and/or robbed by other players. Just keep your wits about you and keep an eye out for players doing unusual things like following you in stations, loitering near ASOP terminals, hanging out near landing pads, etc. Also be cautious of players offering exorbitant payouts for medical beacons or using medical beacons excessively. It’s a sign they may be trying to lure others into a trap. I generally recommend not equipping your character with something you don’t really need for whatever mission/activity you are trying to do. Using mostly looted gear will at least mitigate any loss should you be robbed or just die as a result of a game bug and your body becomes unrecoverable, which in my experience is the more common occurrence.

I know this game has had a very long development cycle, how often are major updates/wipes?

There’s usually major new build in the LIVE channel once a quarter, but it’s not always on time. Also, they will sometimes extend a particular patch cycle if the changes in the build under development/testing is particularly complex and/or problematic such as was the case with the 3.18 build. FYI: Wipes aren’t always full. The most recent LIVE build they wiped only currency (aUEC) and, of course, the non-permanent inventory items (medpens, ammo, sustenance items, etc.). Everything else including personal weapons, armor, ships, and components were carried over via Long Term Persistence (LTP).

There’s a 3.23.2 build coming soon-ish (hopefully) with some fairly significant updates, so I wouldn’t be surprised if they do a partial wipe then again. But usually with .x patches they don’t do full wipes. They just reset characters and your home location. Your inventory will retained via LTP as will be your money.

There will almost certainly be a wipe with 4.0 planned for later this year. The extent of that wipe isn’t known yet. CIG will usually announce before they release the build to LIVE, but it’s going to be a big patch with lots of changes, so I wouldn’t be surprised if they do a full wipe then.

Oddbin, in Fighter Tier List for 3.23 (Avenger_One's Opinion)

Isn’t that the guy who kicked off when he was killed PVPing even though that’s what he’s known for? I’m sure there was stuff in Reddit about it before I left.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Yep, that’s the guy.

It doesn’t excuse what he did, but there’s a lot more to the story and it has to do with a group of griefers that orchestrate ways to tear apart organizations. They have voice chat planning meetings where they discuss mental disabilities of other players and how to take advantage of that so that they can get them to quit playing the game.

They plan out memes and videos that can be released at the right time to maximize the impact.

They specifically targeted Avenger One with the purpose of trying to get him to combat log through the use of bait/alt accounts and stream sniping.

Some members of that organization didn’t like what they were seeing and turned over discord chat/audio logs over to Avenger One, which he released in a long video. (Definitely a biased video, but he plays long audio logs and isn’t just picking out small snippets). www.youtube.com/watch?v=qqu9O8zCWUI

I’ve probably only seen 5 or 6 of his videos, but from what I have seen he does a lot of research into figuring out the game mechanics and how to dogfight effectively. So, combat logging aside, I think he’s still a credible source of information for things like this.

Matumb0, in Alpha 3.23: Adventure Beckons

Anyone tried the new version yet? Is it a bug feast as usual?

Glifted, in Be prepared to wait

oof. That’s a bummer

halfwaythere, (edited )

Yeah. I’m now down to 6480 and the time to wait is now 1hr and 11 min! Not sure how that works but okay! Based on 15min for approximately 500 positions I should be in the vers in about 3 hours.

Glifted,

I got in right away! I dunno

halfwaythere,

Weird. I’m in now. Didn’t take 3 hours. Not surprised that someones time calculation was off.

QuadratureSurfer, in Squadron 42 Monthly Update (April 2024)
@QuadratureSurfer@lemmy.world avatar

Looks like Maelstrom is confirmed to be a part of Squadron 42 with this report.

QuadratureSurfer, in MotD Update: EPTU Might Open Up to Wave 4 Tonight with the Next Build
@QuadratureSurfer@lemmy.world avatar

Mycroft_Holden:

@Nix0id We have a fix for the biggest server crash in today’s build as well as some optimizations on AI. Testing for that crash is by far our biggest thing today

robertsspaceindustries.com/spectrum/…/52800247

natural_motions, in Star Citizen Looks INSANE

The graphics and environmental teams are pretty much the only ones doing the game justice.

Honestly, the coming flight and fps changes and theme-parky content have really killed my motivation to play this next patch. It’s being turned into a totally different game than the one I backed for.

Nommer,

The changes are to keep suckers coming back for more unreleased ships that cost hundreds of dollars

natural_motions,

Well, the changes I’m talking about don’t really have anything to do with monetization. Releasing ships is probably the one thing they can be counted on to do given they’ve released hundreds of vehicles.

I was referring more to the dumbing down of the flight model to make it more “accessible”, starting to lean more into standard on-rails MMORPG type content (raids, mobs, dungeons etc.) and some really bad FPS decisions (crosshairs, higher TTK, dumbed down weapon handling, infinite stamina, sniper scope glint at night lol).

They’ve shoe-horned in a lot of the features from Squadron 42 now that its feature complete without much regard to whether or not those features belong in an MMO like SC.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

The graphics and environmental teams are pretty much the only ones doing the game justice.

I disagree.
While this game has always been an excellent screenshot generator, in my opinion, the backend and networking teams are doing an amazing job with getting server meshing running. Not only that, we’ve seen 300+ player servers as well as server recovery being implemented.
This technology isn’t visually impressive, but it enables the game to expand planets and cities to handle more interiors, it allows seamless travel to other solar systems, and it allows us to recover from crashes where we would normally lose everything.

natural_motions,

Well, sure, I shouldn’t exclude the team working on server meshing, it’s an impressive technical feat, but even when it’s officially in I’m not sure it will be a game I have any motivation to play with the direction they’re going. Which is more of a sad feeling than a salty one.

Waited a long time only for them to kind of do a switcheroo on the vision for the game.

QuadratureSurfer, in Star Citizen Alpha 3.23.0 EPTU.9151395 Patch Notes
@QuadratureSurfer@lemmy.world avatar

Changes since last patch (credit goes to Inkwell):

Known Issues changes, 3.23.0_EPTU.9149464 -> 3.23.0_EPTU.9151395:
Removed:

  • AC - UI - Classic Race - No HUD indicator for next checkpoint
  • Front end - UI / Locations - Inventory - Entitlement - Primary Residence location can be missing from the front end
  • PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
  • PU - UI - NikNax / VLM - Liveries - All Liveries are missing volume information in NikNax and Vehicle Loadout Manager
  • PU - UI / Mission Content - Players Cannot accept shared mission
LemmyIsFantastic, in Inside Star Citizen: Tactical Capital

Is the scam over?

Brunbrun6766, in Star Citizen Free Fly Through February 15
@Brunbrun6766@lemmy.world avatar

I’d rather eat sand

JoMomma, in Inside Star Citizen: Expanding Branding

Stop messing around and finish the game you nerds

  • All
  • Subscribed
  • Moderated
  • Favorites
  • starcitizen@lemmy.world
  • DreamBathrooms
  • mdbf
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • thenastyranch
  • Youngstown
  • osvaldo12
  • slotface
  • khanakhh
  • kavyap
  • InstantRegret
  • Durango
  • provamag3
  • everett
  • cisconetworking
  • Leos
  • normalnudes
  • cubers
  • modclub
  • ngwrru68w68
  • tacticalgear
  • megavids
  • anitta
  • tester
  • JUstTest
  • lostlight
  • All magazines