chrisbiscardi,
@chrisbiscardi@hachyderm.io avatar

experimental tiled integration. Seems like actual Tiled usage would take quite a bit of work to build out though.

Using bevy_ecs_tilemap at the moment. There's some z-indexing that I don't quite have a handle on yet.

#rustlang #bevyengine #gamedev

video/mp4

onelson,
@onelson@mastodon.social avatar

@chrisbiscardi I've been working with LDtk, and I wish it supported isometric layouts, but it's pretty good with Bevy otherwise.

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