Sandra,

@lumpley

I feel like we’ve gradually drifted towards a “sim”* stance where the first few years it was impossibly hard for them to not act on stuff that they knew but their character didn’t, to that now being second nature and they have to remind me that “yeah, our other characters know that but we don’t” and I go “oh, yeah!”. The investment is no longer in “this is my hero who will rule this world” and now more in the game world as a doll house, seeing what would happen to the best of our ability.

I used to be so intimidated by simmy players and systems but in my heart of hearts envied them and now here we are with the world’s awesomest and simmiest campaign.

*: Not in the Forge sense of that word. Think more Sim City, Sim Tower

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