ctietze,
@ctietze@mastodon.social avatar

Still haven't tried Swift for the Playdate. Sheesh.

m_mlr, (edited )

@ctietze you may get in contact with @ricobeck about Swift for the Playdate…

ctietze,
@ctietze@mastodon.social avatar

@m_mlr I'm being aggressively!!! ignored by @ricobeck so far :)

ricobeck,
@ricobeck@mastodon.social avatar

@ctietze Oh – did I miss something? 🫢

I’d bet that you can have something running on the Playdate in less than one hour.

Install the SDK, install a nightly build of Swift and clone the PlaydateKit repo. Details:
https://finnvoor.github.io/PlaydateKit/documentation/playdatekit/

Look for the update method in Game.swift and insert
Graphics.drawText("Hello World", at: Point(x: 120, y: 200))

Hit run and the simulator will open. Connect Playdate and unlock it. Select Device from the menu bar and Upload Game to Device.

@m_mlr

ctietze,
@ctietze@mastodon.social avatar

@ricobeck :) Recently I just asked how your project fared and how far you got with this

ricobeck,
@ricobeck@mastodon.social avatar
ctietze,
@ctietze@mastodon.social avatar

@ricobeck :pika:

ctietze,
@ctietze@mastodon.social avatar

@ricobeck Freue mich auf 16.5. :)

jsq,
@jsq@mastodon.social avatar

deleted_by_author

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  • ctietze,
    @ctietze@mastodon.social avatar

    @jsq Oh< have you looked into this?

    I believe for the app idea that I have Lua would be good enough. But I don't want to deal with plain C for a seriously resource constrained project, and I'm good at working in Xcode, so Swift sounded like a good entry point with a low barrier.

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