mark,
@mark@tapbots.social avatar

Topology isn't the greatest, but so much better than in v2. I had three 6-poles (complex poles which are bad) when I created geometry for his tusks and was able to convert them in to 5-poles. And of course everything is a quad.

I'm still not sure if I can create a UV texture map at the lower poly level and use the same map on a subdivided version of the model. I guess I’ll find out tomorrow.

Oh, and I ended up shortening his torso instead of making his legs thicker.

#3dArt

Another iteration of Ivory the Elephant as polygons in Cinema 4D.
Another iteration of Ivory the Elephant as polygons in Cinema 4D.

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