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cypher_greyhat, in Tears of the Kingdom isn’t getting any DLC

I’m happy they shipped a complete game with no seasonal passes and other bs.

dudewitbow,

The con is, sometimes nintendo doesnt ship out a conplete game. Take for instamce launch mario kart 8, one of the biggest things users wanted fixed on it was battle mode (the lacktherof of a traditional battle mode) and the 60th fps bug on the original game.

Neither was fixed until the switches deluxe version, and an update never happened on the wiiu version

KirbyProton,

Except… No Master Mode? Guess that’s my play through over and done with… Not fussed about no DLC but a Master Mode should have been a given really

cloudless, in Tears of the Kingdom isn’t getting any DLC
@cloudless@feddit.uk avatar

Great. I like games that are intended to be released as complete games.

Stop the slowly-becoming-what-they-should-be nonsense such as CP2077 and No Man’s Sky.

alvvayson,

I’m mixed on this one. From a big studio like Nintendo, I definitely expect AAA releases that are complete, bug-free and work on release date.

But with things like Minecraft and the Witcher, I definitely give those smaller studios slack. I’m totally fine with a game starting small and growing as the money pours in. Not everyone has deep pockets and that’s fine.

I think CDPR overplayed their hand with CP2077. They tried to market like a big studio, but their pockets weren’t really deep enough to achieve that level.

ALilOff,

CDPR had the budget to make it, it was the executives that rushed them and ruined it all, forcing work on their employees.

CP2077 (if you believe in Gamerant) is the 3rd highest budgeted game ever made. More than Red Dead Redemption 2 & GTA V More than Baldurs Gate 3

CP2077 had so much potential to be a great game, they definitely had the budget, if they allowed the people working on it to be passionate and take their time, instead of executives breathing down their neck to make the deadline.

alvvayson,

According to wikipedia they put in $170M, which is $50M less than The Last of Us Part II ($220M) and Horizon Forbidden West ($212M), two comparable games. (And these games were single platform only, so CP2077 should have been higher).

You could argue they wasted too much on marketing ($142M) and that would be fair.

But the things you describe are definitely symptoms of insufficient development budget for the desired ambition.

cosmoscoffee, in Nintendo Switch October releases

I’m really looking forward to the release of Super Mario Wonder!

47_alpha_tango,

I’m torn between getting Wonder or Sonic Superstars on day one.

KirbySSM, in Kirby and The Amazing Mirror comes to Switch Online
@KirbySSM@lemmy.world avatar

woo!

eddanja, in Xenoblade Chronicles 3 update out now

3 cheers for Operation Rainfall.

Fredselfish, in Mortal Kombat 1’s full roster leaks
@Fredselfish@lemmy.world avatar

Is that just the Switch our is that the graphics we should expect from the game?

MisterMcBolt,

Just a guess, but the graphics are most likely very downscaled for the Switch version.

pelya, in Mortal Kombat 1’s full roster leaks
Bloodwoodsrisen, in Tears of the Kingdom isn’t getting any DLC
@Bloodwoodsrisen@lemmy.blahaj.zone avatar

I hope they keep the open-world aspect, it was one of the reasons I picked up BOTW in the first place

mojo,

Don’t remember where I read it, but most likely. They said they are going to continue the TOTK format where there’s multiple out of the box solutions to puzzles, or basically that crazy creative sandbox gameplay you get. So I imagine that stuff plays a lot better in open world.

Bloodwoodsrisen,
@Bloodwoodsrisen@lemmy.blahaj.zone avatar

Excellent!!

Coreidan,

I don’t. I get that some people like it, but I prefer the linear versions of Zelda.

Ultimately I don’t see why we can’t have both. I think it would be lame if all they made were the open world variants of Zelda and never made a classic type linear zelda ever again.

47_alpha_tango,

BOTW was my first, and so far only Zelda game. I assumed they were all open world.

dudewitbow,

The world in most zelda games have been open for the most part, its just they took more emphasis on what you did in the overworld than what you did in specif areas. Traditional Zelda games had more emphasis on the Dungeons, Bosses and NPCs, while BOTW/TOTK had more emphasis on the journey to get places. Instead of turning dungeons into one large puzzle for instance, usually revolving around a key tool or item in a dungeon, BOTW/TOTK flips that, and gives you all the tools front loaded, and scatters mini puzzles throught the land.

E.g if a dungeon gives you a bow, expect a lot of dungeon puzzles to revolve atound using the bow to hit things you cannot hit, and fight a boss where the bow is critical to beat it.

Because BOTW/TOTKs powers are frontloaded, opening chests (imo) doesnt give the same feeling as older zelda titles

morphballganon,

Nope. Some of them are quite linear (Twilight Princess and Skyward Sword) and some are mostly linear with a little wiggle room (Ocarina of Time and Majora’s Mask). The Wind Waker is rigid in terms of story but there is an open world that can mostly be explored in whatever order, with the exception that certain islands require an item found on a certain other island, etc.

They’re all great games though (play the SS rerelease, not the original).

Feathercrown, in Tears of the Kingdom isn’t getting any DLC

You can edit titles on Lemmy

47_alpha_tango,

😊😊😊

KirbyProton, in Tears of the Kingdom isn’t getting any DLC

No Master Mode then?

glad_cat,

Could that be replaced as a simple update? It doesn’t require new content. Only the algorithm:

Link is hit by small rock, Link loses a hundred hearts, he’s dead.

I’m half-kidding, I love master mode.

morphballganon,

Ideally all silver enemies would become adept at parrying, moblin attack hitbox would be expanded to include extreme close range, frox wouldn’t stop to do nothing for 10sec every time they hit you, a frox leap would be able to knock down those tall trees, lynels would be aggressively territorial again like in BotW, disguised Yiga wouldn’t need you to talk to them to attack, higher-level puffshroomed enemies would actively try to get out of the cloud instead of just standing there, stal enemies would take more than just 1pt of damage before they crumble, like likes could move like in OoT, chuchus wouldn’t stand still for so long before attacking, Colgera would actually hit you sometimes and not give so much free stamina, Marbled Gohma would change things up and be less predictable, boss bokoblins would be faster and have better protection (armor)

That’s enough for now lol

DrSleepless, in Super Mario Bros. Wonder has an easy mode for younger gamers

They got blue meanies in this game?

ABC123itsEASY, in Nintendo Switch OLED Mario Red Edition announced

You’ve got to be shitting me

Nindelofocho, in Nintendo Switch OLED Mario Red Edition announced

ferrari edition switch

JohnDClay, in New Switch Controller has an Actual Sonic Figure Inside

Almost seems like they’re trying to justify really high controller prices.

Mobilityfuture, in New Switch Controller has an Actual Sonic Figure Inside

But does it have Joyconn drift… assholes

Darkpepito_tux,
@Darkpepito_tux@lemmy.world avatar

I had a pdp controller, it never drifted. But after 2 years the USB cable was dead. So…

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