Bigmastah's Sky Islands

Sky Islands

Crappy Rendition of Sky Islands

In 1.18, Minecraft's world grew to a staggering height of 320 (384 if you consider top to bottom. Sea level is at Y: 63. That leaves 257 blocks of unused area above oceans. Even above most mountains there is a TON of space that goes unused.

This is why I propose Sky Islands. beyond just looking cool and being fun to explore, they could expand Minecraft's overworld even further and give players a new type of terrain to explore.

Archipelagos

Sky Islands would generate in large clusters known as Archipelagos at varying heights and shapes. If the islands were everywhere, they'd crowd out the sky and make for some ugly scenery, so in terms of rarity, consider them uncommon.

Cloud Blocks will generate in clusters around Archipelagos as well. These blocks can be phased through, and also slow down entities like Cobwebs. They also negate fall damage. using Leather Armor, you can walk on top of Cloud Blocks.

Islands

Your typical sky island will be comprised of Skyslate, Dirt, and Grass. Skyslate is a new stone type that is a chalkier color than Stone and has the same time to mine and blast resistance.

Sky Islands have a unique ore distribution that is independent of other areas of the overworld. In general, the higher up, better ores will generate.

Biomes

Serene Isles
The serene isles are a very basic archipelago type. They host a variety of "basic" mobs like Chickens and Sheep, and have a mix of Oak and Birch Trees. Pegasi, winged horses, can also spawn here.

Golden Isles
The Golden Isles are also pretty basic, instead of normal grass, they have Golden Grass. There is also a new tree type, Golden Trees (very creative, I know). There are a few exclusive flowers here as well, such as the Marigold and Violet. Gold Ore generates in higher concentrations here as well.

Wellspring Isles
The Wellspring Isles are a collection of numerous floating "basins" that let water flow into other basins via waterfalls. At the very highest point is a very large basin. Here, you can find a unique fish, Rainbow Fish.

Mobs

Pegasus
Pegasi are flying horses. That's kind of it. Instead of a jump, they have numerous "dashes" that can be angled in any direction. Coupled with their built-in slow falling, you can easily reach great heights. In exchange for the power of flight, Pegasi are frailer and slower than their terrestrial counterparts.

Rainbow Fish
Rainbow Fish spawn in water in the Wellspring Isles. Killing them drops Raw Rainbow fish, which can be cooked and eaten for a short Swimming Speed Boost effect.

Loftshark
This is where it gets a bit far out. Loftsharks are clockwork sharks that prowl around the outskirts of Archipelagos. They have completely free flight, but aren't exactly the fastest. To balance this out, whenever Loftsharks are in a Cloud Block (which they are not hindered by), they can perform a large dash, covering lots of ground (or air) quickly.

When killed Loftsharks will drop a Clockwork Gear, which can be used in some crafting recipes like the Clockwork Platform. Take three of any wood, two Clockwork Gears, and a Redstone Dust, and you made a platform. This platform can be deployed like a boat, and when hit, it will switch between moving up, down, or staying still.

Clockwork Golem
Clockwork Golems are a jack-of-all trades mob that can have numerous dipositions depending on the circumstances of their creation. Clockwork Golems in Sky Ruins are hostile, while Clockwork Golems in villages are neutral. I do want there to be a way to create Clockwork Golems which would be passive, but I don't have any ideas. Clockwork Golems drop a Clockwork Gear upon death.

Clockwork Golems can equip and use any weapon or tool. Swords, Axes, Bows, Crossbows, Tridents, Shields, etc. They will also change and adapt their behavior to use the weapon. Finally, Clockwork Golems can levitate, letting them move a certain distance from the block they started levitating from.

Structures

Sky Ruins
Sky Ruins are about as common as Archipelagos. They are floating, fragmented ruins constructed of Skyslate with a few Loot Chests, Suspicious Gravel deposits, and hostile Clockwork Golems.

The loot includes stuff like:

  • Clockwork Gear
  • Cloud in a Bottle
  • Enchanted Books
  • New Music Disc
  • New Armor Trim
  • Other stuff

Clouds in a Bottle are a single-use, powerful double jump. Use them wisely to navigate the Sky. Archaeology in this structure will also yield two new Pottery Sherds, Cloud and Gear.

Sky Villages
Sky Villages are villages in the sky. The villagers have a unique skin, and will spawn friendly Clockwork Golems instead of Iron Golems. These Clockwork Golems will be slower to farm, since Villagers can only spawn one a day.

Conclusion

I wanted to help test out kbin, so I made this :p. Send in your ideas and feedback! I'm still actively improving this concept. Also come to my forum in the discord for more active discussion :pppp

BigMastah OUT!!!!

Hazearil,

First, I would give my first thought with sky islands; they can be a eyesore, as they are always visible from the surface, and below them, you have an issue with the natural light being quite lower. Having an archipelago design to them helps to make them have more unique designs (so they are not just overworld End islands), and helps make the individual islands smaller, thus prevent dark spots below them.

The cloud blocks seem fun, but while I get while leather boots help with powdered snow, I don't see how they help with clouds. Maybe feather falling can instead be used, where each level reduces the speed by which you sink in clouds by 25%, thus FF4 makes you able to walk on them. Maybe sneaking lets you fall in anyway, like scaffoldings do.

Skyslate seems nice at first, but I wonder if it is needed. Described as 'chalkier', it seems like diorite and calcite already got that for a bit. Also, maybe it is better to avoid the 'slate' suffix, as deepslate exists already, preventing skyslate from developing its own identity. Unless it plays on the theme that one is deep, and the other in the sky, both being extreme altitudes.

For the golden isles, I am not sure how good they really are. A gold tree already sounds like it gets close to bamboo in colour. I don't mind a new tree added with this, but maybe not a tree with a not-so-unique colour that is not even on all sky islands.

For the mobs, I don't really have much to say, aside from the Pegasus being a bit lazy, being just "horse with wings". The movement options could be kept for a more unique design. The rainbow fish giving the effect when eaten is a bit weird, if instead it could be used for a potion. Clockwork Golems seem useful with the ideas you mentioned so far, but be careful that they aren't too useful, limiting what future golems could do.

The cloud in a bottle, being a nice Terraria reference, is a bit odd. Nothing is mentioned about being able to bottle cloud blocks, so if they are only obtainable as sky ruin loot, then them being consumable for just one extra jump, no matter how high, is not worth it. Making the ruins generate potions of leaping already does something similar to what you look for.

BigMastah79,

I did have concerns about the natural shade created by Sky Islands, but I kinda decided that it's not something I can really do anything about. The lighting in the game is pretty lackluster in the first place imo, and light shouldn't be blocked 200 blocks below because of something in the sky unless it's REALLY big.

I just did Leather because the Cloud Blocks felt similar to Powder Snow. I don't like tying niche interactions to enchantments, so I chose that.

I'm trying to imagine the color. Calcite and Diorite are like WHITE, so Skyslate could have sort of a yellowish and grayish color to it. The names are WIP, but yes Skyslate was chosen to mirror Deepslate.

Bamboo is a very pale yellow while Golden Wood would be more vibrant. Maybe considering not having the "Sky Isles" at all and replace it fully with the Golden Isles.

Pegasi are awesome. Fight me o-o.
The Golems are going to be for combat almost exclusively, and they won't particularly excel in any area, just be very versatile.
Rainbow Fish were a last minute thing because I realized the Wellsprings had zero content, so I'll keep working on stuff.

I failed to mention I'm coming up with a crafting recipe for Cloud in a Bottle. I'm thinking of Bottle + 8 Cloud Blocks, but I'm sitting on it so see if anything better comes up. Jump Boost is cool but this would be way more versatile and fun to use.

Thank you for all the points, I'll consider them as I do more work on this.

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