Well, it seems I might have to resort to “plagiarism” instead…
APIs handling these stuff are barely documented due to “you can just use xy middleware to do that easier” (only for xy middleware still using DirectInput 8 among many other problems), or the OG documentation being completely barren and obvious issues often not being documented anywhere.
I’m making a game right now using phaser js for the engine and I setup node js websockets on the backed to make it multiplayer. Js is my preferred language so it’s been a nice setup.
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