I've found myself making custom EQS code for SUSS because I found limitations with core #unreal. E.g. the "Trace" test is for line of sight, but if you use anything other than a line, you can get false positives because the tests always start exactly on the end points. Although you can ignore the actors there, if there are other things very close to them, but technically on the other side, they can clip & fail the test when LOS is fine. Here's an example with a sphere LOS test, core vs custom
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