Emulicious Update 2

The full list of changes follows:

Added .sc as supported filename extension for games supported by the Master System (thanks to Popfan)
Added an option to the Debugger’s File menu to unload the currently loaded sources
Added some more variables to the Variables tab (e.g. if SRAM is enabled)
Made the data execution exception breakpoint trigger in less cases (thanks to Maxim)
Fixed a regression that could cause variables to not be changable from the Variables tab (thanks to rdp)
Fixed dot numbers reported for events when Game Boy Color’s double speed mode is enabled (thanks to bbbbbr)
Fixed a deadlock that could be caused by the Game Boy’s STOP instruction (thanks to Famicuber)
Fixed that sometimes a general profiler didn’t update unless it is selected (thanks to ISSOtm)
Fixed that CTRL+END caused graphical glitches in the Memory Editor (thanks to Maxim)
Fixed a regression that could cause general profilers to not get persisted properly
Fixed crackling sound that could occur on initial suspend after skipping through a bootrom

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