@sleepytea@mastodon.gamedev.place
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sleepytea

@sleepytea@mastodon.gamedev.place

three raccoons in a trench coat

https://tbillington.itch.io/possumgame

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alice_i_cecile, to opensource
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Hi! Happy Monday Tuesday: it's time for your weekly <3 It was a holiday yesterday, so we have an off-by-one error this week.

There's 11 PRs in our backlog of community-approved uncontroversial PRs this week: https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AX-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

Follow along as I explain and triage them: it's fun to see how works under the hood, and game engines are the charismatic megafauna of FOSS frankly.

sleepytea,
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@alice_i_cecile @bevy your merge train threads are one of my favourite things of the week xD! it's super valuable, I appreciate your consistency with them ^^ !!!

the commentary around each pr is super handy too, often I don't have the context looking at random PRs to understand why

alice_i_cecile, to opensource
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I just started my first day as a professional #opensource #rustlang #gamedev (well, engine dev) for @bevy.

Super exciting to have the bandwidth to start putting my plans into motion. I decided that I want to do a daily status update in engine-dev, and let folks track my current areas of focus using a GitHub project board.

https://github.com/orgs/bevyengine/projects/17/views/1

Today was focused on laying out my priorities and tasks, then diving straight into the thorniest project management challenges we have (see below).

sleepytea,
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@alice_i_cecile @bevy big first day !

sleepytea, to bevy
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Hacked together a rustdoc json "parser" to generate docs for games the other week.

why:

  • cargo doc is just not a nice way to see all the components/resources/systems
  • see where components/resources are queried (and know if it's mutable or not)
  • add bevy specific lints like "Component X can't be mutated outside it's own mod" etc

I'm curious to see what people think of such a thing?

Unfortunately not easily usable atm :P

Repo: https://github.com/tbillington/bevy_game_docs

Output: https://tbillington.github.io/bevy_game_docs/

sleepytea, to rust
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My recent talk at sydney on just got uploaded :)

https://www.youtube.com/watch?v=ocacUsyJXpg

sleepytea, to rust
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Got skyboxs working in bevy, immediately improved vibe ! Had to do some shenanigans with file formats but it was worth the effort :)

sleepytea, to bevy
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Network prototype with some space pew pew

video/mp4

sleepytea, to rust
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prototype of some driving & level editing mechanics, don't know how much I'll work on it but getting driving going was surprisingly fun :)

https://tbillington.itch.io/driving

video/mp4

sleepytea, to ps1graphics
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channeling my nostalgia for cutscene inspiration

video/mp4

sleepytea, to gamedev
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all this talk of source 2 level editors has me inspired, nearly there...

video/mp4

sleepytea, to gamedev
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cubes have been replaced with models :D maybe some decoration next? or work on my driving...

car driving around racing track floating in the air

sleepytea, to gamedev
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sleepytea, to gamedev
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something about physics objects always makes me happy :)

trying out https://github.com/Jondolf/bevy_xpbd and enjoying it so far

falling cubes physics simulation

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